Apocryphal Archive

Quick rating

Community listing page, reviews here may not be monitored by the author.

Apocryphal Archive

No reviews yet

A simple mod with questionable bosses of questionable design, and questionable balance.

Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
Apocryphal_Archive_V1.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Apocryphal Archive

- A little WIP mod that adds questionable bosses of questionable design, and questionable balance. -

|| Requires HekateLib to work! ||

> Install JEI to assist with the recipes of the mod. <

-- More bosses, weapons, & items will be added overtime. --

-- Changes will be made overtime. ( i.e visual updates, sound updates, etc. )

Notes:
- This mod should be played with mods that give you powerful weapons and armor, simply because the bosses themselves are not
meant to be fought in vanilla armor.

( you can fight them in vanilla armor, but chances are they'd need to be enchanted with max value enchantments and over, or you'd just die easily. )

- Issues from the mod are to be addressed on the issues tab,
known issues will be closed, as they are already noted and
are being fixed overtime.

- Bring shields with you when fighting the bosses, they will help.

- A config option will be added later, I see barely any point
on adding a config option when there's too few bosses, therefore
a config option will be added once the 10th boss of the mod
is added.

- I won't be taking any suggestions for mod content to be added,
there's already a roadmap for the main mod content, and that's
the only thing I'm looking upon and adding on the mod.

- Ports for later versions are ETA, I'm simply prioritizing adding
everything first before porting, I don't like leaving things unfinished.

- Originally/is a mod meant for a private modpack of mine,
which is why the bosses are the way they are.

---

>> Current Bosses:

- Apocryphal Divagate ( 3/15 Attacks added. )

> Stats:

- 400 HP
- 15 Armor Points
- 15 Attack Damage
- .35 Movement Speed

> Is summoned using the Deteriorated Cloth item.

---

- Vicious Vanquisher ( 4/15 Attacks added. )

> Stats:
- 500 HP
- 18 Armor Points
- 18 Attack Damage
- .17 Movement Speed

> Is summoned using the Broken Amulet item.

---

- Bloodraged Comet ( 2/15 Attacks added. )

- 300 HP
- 12 Armor Points
- 15 Attack Damage
- 0.2 Movement Speed

> Is summoned using the Broken Helmet item.

---

- Auctoritas ( WIP )

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works