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Aquaculture x Tide Connection
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Aquaculture x Tide Connection makes Aquaculture 2 and Tide work as one fishing system. Tide stays in charge of fishing, and everything Aquaculture adds plugs into it.
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Aquaculture x Tide Connection makes Aquaculture 2 and Tide work as one fishing system. Tide stays in charge of fishing, and everything Aquaculture adds plugs into it.
Fish
- All 33 Aquaculture fish can be caught with Tide's fishing (minigame included), in the biomes Aquaculture uses.
- Each one has its own Fishing Journal entry: description, location, rarity, size records and 3D model.
- Aquaculture fish buckets work with Tide. The fish also fit in the Fish Satchel, can be cooked the Tide way and are accepted as cat food.
- Fish that exist in both mods (rainbow trout, smallmouth bass, bluegill, carp, catfish, arapaima, tuna) are kept as separate entries, marked "(Aquaculture)" in their name.
- Aquaculture fish are given half their original weight, so Tide's own fish stay as common as before.
- Future Aquaculture fish are added automatically: any fish in Aquaculture's fishing table without a hand-made entry gets a generic journal entry, catchable in exactly the same places as in Aquaculture.
Rods
- The four Aquaculture rods (iron, gold, diamond, neptunium) become Tide rods: minigame, bait slots, accessories, crates and journal.
- They keep Aquaculture's durability. Bait slots: 2 (iron, gold), 3 (diamond), 4 (neptunium).
- Since Tide already has iron, golden and diamond rods, Aquaculture's are marked "(Aquaculture)" in their name.
Hooks, bait and accessories
- Aquaculture hooks fit on any Tide rod and keep their effects:
- Gold: +1 luck
- Iron / Diamond: 20% / 50% chance not to use rod durability
- Light / Heavy: longer or shorter cast
- Double: 10% chance to reel in two fish
- Note: plays a sound when a fish bites
- Redstone: the fish moves 15% slower in the minigame
- Nether Star: +1 luck, 50% durability save, and lets you fish in lava
- The worm is a Tide bait (faster bites).
- Aquaculture's fishing line and bobber are Tide rod accessories.
Loot
- Tide fishing can bring up Aquaculture junk and treasure: driftwood, boxes, lockboxes, treasure chests, messages in a bottle…
- Neptune's Bounty can be found, very rarely, in open ocean water.
- Aquaculture's fillet knives also work on Tide fish.
Aquaculture Buddycards (optional)
- The two Buddysteel fishing rods become Tide rods (minigame, bait slots, accessories): 3 bait slots for the Buddysteel rod, 4 for the Charged one.
- The Charged Buddysteel rod keeps its collection tiers: name, tooltip, texture and bonuses, now applied to Tide fishing (lure speed, luck and Buddysteel Hook bonus grow with your Buddycard collection).
- The Buddysteel Hook fits on Tide rods and keeps its bonus: 5% chance of an extra catch (more with a Charged rod), a Buddycard pack (40%) or a Cardfish (60%), which appears on the player.
Requirements
- Minecraft 1.21.1, NeoForge
- Tide 2.1.x (2.1.1 or later) and its dependency Cloth Config
- Aquaculture 2.7 or later (tested with 2.7.21)
- Optional: Twilight Forest, for the Starshell Turtle
- Optional: Aquaculture Buddycards, for the Buddysteel rods and hook
Known limitations
- The Aquaculture tackle box no longer accepts rods, since they are now Tide rods. It still works as storage.
- Aquaculture and Buddysteel rods from an existing world lose the hook, bait, line and bobber they had equipped.
- Fish mounts are not changed.
This is an unofficial addon, not affiliated with the authors of Tide, Aquaculture or Buddycards. It contains none of their code or assets: those mods must be installed separately.
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