Archaeological Research:Exploration

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Archaeological Research:Exploration

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Archaeological Research is an adventure mod that studies civilizations and nature!

Prehistoric
Adventure/Exploration
Misc Structures
World Gen Improvements
Ores & Resources
Realism & Immersion
Mod Loaders
NeoForge
Minecraft

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
archaeological_research_exploration-21.1-1.3.8-beta.jar

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

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About

Description

Archaeology Overview

  • Archaeological Research is a series of adventure mods focused on exploring civilizations and nature. By expanding archaeological gameplay, it offers players a more immersive experience of both the vanilla game and archaeology-related content.

Preface

  • The world is not static. Shaped by changes in land-sea patterns, seawaters rise and fall; glaciers that once covered vast areas have now subsided, retreating to the poles. The stage of life is equally volatile—species that once thrived may face extinction—yet players immersed in the world barely notice these transformations. Archaeological Research will lead players into a wonderful geological world: explore abandoned ancient ruins, search for traces of vanished prehistoric creatures, study mysterious symbols carved on stone steles, and uncover ancient civilizations recorded in age-old rituals. Brush suspicious blocks and sedimentary rocks to obtain loot and fossils within them. Of course, exquisite fossils also make excellent decorative collectibles. Archaeological Research will help players gain a basic understanding of archaeology, and it is believed that players will develop a strong interest in the field. So step out of your home and venture into the vast mountains and wilderness to find the answers!

Mod Introduction

  • Archaeological Research: Exploration, As the core of the archaeological series mods, it integrates seamlessly into vanilla survival. The survival skills players have already mastered remain crucial—no traditional mechanics (features) are disabled. Through a self-built archaeological system, the mod offers a more immersive adventure, enhancing fun while adapting to vanilla gameplay. It significantly extends game time, advocating a vanilla-style casual experience focused on immersion and easy crafting (no GUI interactions). Additionally, it provides players with a new way to obtain loot during their adventures.

Start Archaeological Research

  • Suspicious blocks generate naturally in the world. Players can obtain loot by breaking (brushing) these blocks.
  • Players can get palm bark by brushing suspicious palm logs (suspicious grass nests), which is used to craft palm fiber brushes.
  • Players can obtain bamboo tubes by breaking suspicious debris piles, which are needed to make bamboo rafts. Seek out jungle biomes (to collect bamboo) to begin your archaeological journey.
  • Functional blocks (without GUIs) require direct interaction. Some blocks have no crafting recipes and need to be built through player interaction—see details in (Progress > Exploration).
  • Players can experience content freely based on intuition (even without any preparation). All recipes are data-driven: any item that can be used as input will match the output, and any realistic idea is possible (e.g., forging with hard objects, cutting materials, roasting food, etc.). Every creation by the player will be unique, and every drop of effort will be worthwhile.

Dependencies

  • NeoForge Loader >= 21.1.217
  • GeckoLib >= 4.8.2

Optional

  • Jei >= 19.25.1.332
  • Patchouli >= 1.21.1-92

Future Plans

  • This mod is under active development.
  • This mod is a new project redeveloped on NeoForge, and it will exclusively support NeoForge.
  • More archaeology-related content (dimensions, biomes, structures, creatures, etc.) will be added in the future.
  • If you have any great ideas, please feel free to get in touch with me.

Archaeology Overview

Archaeological Research is a series of adventure mods focused on exploring civilizations and nature. By expanding archaeological gameplay, it offers players a more immersive experience of both the vanilla game and archaeology-related content.

Preface

The world is not static. Shaped by changes in land-sea patterns, seawaters rise and fall; glaciers that once covered vast areas have now subsided, retreating to the poles. The stage of life is equally volatile—species that once thrived may face extinction—yet players immersed in the world barely notice these transformations. Archaeological Research will lead players into a wonderful geological world: explore abandoned ancient ruins, search for traces of vanished prehistoric creatures, study mysterious symbols carved on stone steles, and uncover ancient civilizations recorded in age-old rituals. Brush suspicious blocks and sedimentary rocks to obtain loot and fossils within them. Of course, exquisite fossils also make excellent decorative collectibles. Archaeological Research will help players gain a basic understanding of archaeology, and it is believed that players will develop a strong interest in the field. So step out of your home and venture into the vast mountains and wilderness to find the answers!

Mod Introduction

  • Archaeological Research: Exploration As the core of the archaeological series mods, it integrates seamlessly into vanilla survival. The survival skills players have already mastered remain crucial no traditional mechanics (features) are disabled. Through a self-built archaeological system, the mod offers a more immersive adventure, enhancing fun while adapting to vanilla gameplay. It significantly extends game time, advocating a vanilla-style casual experience focused on immersion and easy crafting (no GUI interactions). Additionally, it provides players with a new way to obtain loot during their adventures.

Start Archaeological Research

  • Suspicious blocks generate naturally in the world. Players can obtain loot by breaking (brushing) these blocks.
  • Players can get palm bark by brushing suspicious palm logs (suspicious grass nests), which is used to craft palm fiber brushes.
  • Players can obtain bamboo tubes by breaking suspicious debris piles, which are needed to make bamboo rafts. Seek out jungle biomes (to collect bamboo) to begin your archaeological journey.
  • Functional blocks (without GUIs) require direct interaction. Some blocks have no crafting recipes and need to be built through player interaction—see details in (Progress > Exploration).
  • Players can experience content freely based on intuition (even without any preparation). All recipes are data-driven: any item that can be used as input will match the output, and any realistic idea is possible (e.g., forging with hard objects, cutting materials, roasting food, etc.). Every creation by the player will be unique, and every drop of effort will be worthwhile.

Dependencies

  • NeoForge Loader >= 21.1.217
  • GeckoLib >= 4.8.2

Optional

  • Jei >= 19.25.1.332
  • Patchouli >= 1.21.1-92

Game Screenshot

archaeological_research01 archaeological_research02 archaeological_research03 archaeological_research04 archaeological_research05 archaeological_research06 archaeological_research07 archaeological_research08 archaeological_research09 archaeological_research010

Future Plans

  • This mod is under active development.
  • This mod is a new project redeveloped on NeoForge, and it will exclusively support NeoForge.
  • More archaeology-related content (dimensions, biomes, structures, creatures, etc.) will be added in the future.
  • If you have any great ideas, please feel free to get in touch with me.

Screenshots

Gallery

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  • marsh_rice_cultivation_ruins01.jpg
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  • Archaeological_research
    Archaeological_research Archaeological research is an adventure mod that studies civilization and nature.

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~9,000
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