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A reworked, updated version of the original ArchitectureCraft made by gcewing, (this version) forked from darkevilmac's repository and version.
For info about the original mod, please refer to the original one.
Since I'm a back-and-front web developer with focus on complex simulations and mechanics, and PBB games, not familiar at all with Minecraft's ecosystem, nor with Java in the required depth to make this myself by hand, I just vibecoded this rework using darkevilmac's never finished 1.21 branch, fixing bugs and porting the code from the original 1.12 version.
In the way I took several arbitrary decisions; some to simplify/hasten the work, like making all blocks 1:1 and ignoring the ratios of production (some blocks in the original mod were outputed by 2 or 4 with a single block as input), others were preferences of mine (like making pillars able to be rotated vertically when placed vertically, something the original mod didn't have). - I had to remake the workbench's UI too based on the original, since the 1.21 branch had none for it.
I also added transparency for all those blocks that are made of transparent blocks. Now you can make glass pillars and spheres if you want to, and they inherit the transparency.
Since this is a still-smoking release, and therefore an alpha, expect bugs to happen. - I can't guarantee no maintenance of this mod, but I'll try. Else, feel yourselves free to do it by your own.
I keep the license and rights the same way as the original author (MIT license).
Git repository: https://github.com/CoderLotl/ArchitectureCraft/tree/1.21.1-port
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