Ars Dragongate

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Ars Dragongate

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Locks Ars Nouveau (and its addons) content behind defeating the Ender Dragon.

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Type
Mod
License
All Rights Reserved
Latest Version
ars_dragongate-1.21.1-0.1.0.jar
Authors
CurseForge
Modrinth

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Description

Magic is sealed until the Ender Dragon falls. Ars Dragongate locks Ars Nouveau and its addons behind killing the Ender Dragon - no spells, crafting, machines or recipes until the Dragon's Seal breaks. Built for tech-first and progression packs that want magic as a late-game reward.

Ars Nouveau · works with all addons · supports JEI and EMI


While the dragon lives

  • Recipes don't work - crafting tables, furnaces and Ars machines find no recipe; gated items are genuinely uncraftable.
  • Spells are cancelled, with an on-screen message.
  • Machines and items lie dormant - GUIs won't open, baubles/tools/foci can't be used. Placing gated blocks stays allowed, so you can pre-build your setup.
  • Hidden from JEI and EMI - gated items and recipes disappear (search + show-recipe R / uses U) and return the instant the dragon dies.
  • Lore tooltips - sealed items show ✦ Sealed (hold Shift for details).

When the dragon dies, every player gets an announcement and a sound as magic floods into the world.


How it works

A single world-global flag flips when the Ender Dragon dies and syncs to all clients - one kill unlocks magic for the whole server, it's multiplayer-safe, and it fails open so it can never brick a world.

Worldgen isn't gated: Ars structures and Archwood trees still generate, but stay inert until the seal breaks.


Config - config/ars_dragongate-common.toml

[gating]
	gateRecipes = true       # block crafting / processing
	gateSpells = true        # block spell casting
	gateInteractions = true  # block GUIs + item use (placing blocks still allowed)
	gatedNamespaces = ["ars_nouveau", "ars_elemental", "ars_additions", "ars_caelum", "ars_controle", "ars_technica", "starbunclemania", "arseng"]

The gate works purely by mod id - change gatedNamespaces to lock any other magic mod instead.

Magic is sealed until the Ender Dragon falls. Ars Dragongate locks Ars Nouveau and its addons behind killing the Ender Dragon - no spells, crafting, machines or recipes until the Dragon's Seal breaks. Built for tech-first and progression packs that want magic as a late-game reward.

Ars Nouveau · works with all addons · supports JEI and EMI


While the dragon lives

  • Recipes don't work - crafting tables, furnaces and Ars machines find no recipe; gated items are genuinely uncraftable.
  • Spells are cancelled, with an on-screen message.
  • Machines and items lie dormant - GUIs won't open, baubles/tools/foci can't be used. Placing gated blocks stays allowed, so you can pre-build your setup.
  • Hidden from JEI and EMI - gated items and recipes disappear (search + show-recipe R / uses U) and return the instant the dragon dies.
  • Lore tooltips - sealed items show ✦ Sealed (hold Shift for details).

When the dragon dies, every player gets an announcement and a sound as magic floods into the world.


How it works

A single world-global flag flips when the Ender Dragon dies and syncs to all clients - one kill unlocks magic for the whole server, it's multiplayer-safe, and it fails open so it can never brick a world.

Worldgen isn't gated: Ars structures and Archwood trees still generate, but stay inert until the seal breaks.


Config - config/ars_dragongate-common.toml

[gating]
	gateRecipes = true       # block crafting / processing
	gateSpells = true        # block spell casting
	gateInteractions = true  # block GUIs + item use (placing blocks still allowed)
	gatedNamespaces = ["ars_nouveau", "ars_elemental", "ars_additions", "ars_caelum", "ars_controle", "ars_technica", "starbunclemania", "arseng"]

The gate works purely by mod id - change gatedNamespaces to lock any other magic mod instead.

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