Ars Dragongate
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Locks Ars Nouveau (and its addons) content behind defeating the Ender Dragon.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Magic is sealed until the Ender Dragon falls. Ars Dragongate locks Ars Nouveau and its addons behind killing the Ender Dragon - no spells, crafting, machines or recipes until the Dragon's Seal breaks. Built for tech-first and progression packs that want magic as a late-game reward.
Ars Nouveau · works with all addons · supports JEI and EMI
While the dragon lives
- Recipes don't work - crafting tables, furnaces and Ars machines find no recipe; gated items are genuinely uncraftable.
- Spells are cancelled, with an on-screen message.
- Machines and items lie dormant - GUIs won't open, baubles/tools/foci can't be used. Placing gated blocks stays allowed, so you can pre-build your setup.
- Hidden from JEI and EMI - gated items and recipes disappear (search + show-recipe R / uses U) and return the instant the dragon dies.
- Lore tooltips - sealed items show
✦ Sealed(hold Shift for details).
When the dragon dies, every player gets an announcement and a sound as magic floods into the world.
How it works
A single world-global flag flips when the Ender Dragon dies and syncs to all clients - one kill unlocks magic for the whole server, it's multiplayer-safe, and it fails open so it can never brick a world.
Worldgen isn't gated: Ars structures and Archwood trees still generate, but stay inert until the seal breaks.
Config - config/ars_dragongate-common.toml
[gating]
gateRecipes = true # block crafting / processing
gateSpells = true # block spell casting
gateInteractions = true # block GUIs + item use (placing blocks still allowed)
gatedNamespaces = ["ars_nouveau", "ars_elemental", "ars_additions", "ars_caelum", "ars_controle", "ars_technica", "starbunclemania", "arseng"]
The gate works purely by mod id - change gatedNamespaces to lock any other magic mod instead.
Magic is sealed until the Ender Dragon falls. Ars Dragongate locks Ars Nouveau and its addons behind killing the Ender Dragon - no spells, crafting, machines or recipes until the Dragon's Seal breaks. Built for tech-first and progression packs that want magic as a late-game reward.
Ars Nouveau · works with all addons · supports JEI and EMI
While the dragon lives
- Recipes don't work - crafting tables, furnaces and Ars machines find no recipe; gated items are genuinely uncraftable.
- Spells are cancelled, with an on-screen message.
- Machines and items lie dormant - GUIs won't open, baubles/tools/foci can't be used. Placing gated blocks stays allowed, so you can pre-build your setup.
- Hidden from JEI and EMI - gated items and recipes disappear (search + show-recipe R / uses U) and return the instant the dragon dies.
- Lore tooltips - sealed items show
✦ Sealed(hold Shift for details).
When the dragon dies, every player gets an announcement and a sound as magic floods into the world.
How it works
A single world-global flag flips when the Ender Dragon dies and syncs to all clients - one kill unlocks magic for the whole server, it's multiplayer-safe, and it fails open so it can never brick a world.
Worldgen isn't gated: Ars structures and Archwood trees still generate, but stay inert until the seal breaks.
Config - config/ars_dragongate-common.toml
[gating]
gateRecipes = true # block crafting / processing
gateSpells = true # block spell casting
gateInteractions = true # block GUIs + item use (placing blocks still allowed)
gatedNamespaces = ["ars_nouveau", "ars_elemental", "ars_additions", "ars_caelum", "ars_controle", "ars_technica", "starbunclemania", "arseng"]
The gate works purely by mod id - change gatedNamespaces to lock any other magic mod instead.
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