Ars Meteorites

Quick rating

Ars Meteorites

No reviews yet

Use the Ars Nouveau to summon a meteorite

Fantasy
Magic
Ores & Resources
Mod Addon
Mod Loaders
Forge
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
arsmeteorites-1.21.1-1.1.11.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Ars Meteorites is a meteorite mod. When you are tired of the blood magic meteorite ritual, you can check out this meteorite add-on mod based on Ars Nouveau.
You can add different catalysts to summon different meteorites.
Each meteorite will consume a large amount of Source and generate a large amount of resources.
Some meteorites that are compatible with the original version have been added. And some meteorites that are linked with other modules.
I will also try to link with more modules to enrich the game experience.
If you want to add meteorites from certain modules, you can also propose it.

There are two ways for meteorites to appear in the world, namely Call of the Dark Rift and Mark of the Falling Tower.
You can modify it through the configuration file
One is to use a point in the sky as the center, and detect whether there are blocks within the range. If there are, an explosion will occur and stop. If not, it is considered safe and the meteorite is constructed with the point as the center.
The other is that the meteorite falls from the top to the bottom and destroys a certain number of blocks. When the hardness of the destroyed blocks is detected and reaches a certain value, the meteorite is constructed with the point above the top distance as the center.
You can also use the four fruits of Ars Nouveau to make the meteorite shift to four coordinates respectively.

Five meteorite styles have been added, namely
Completely random meteorites
Fixed layer meteorite
Random layer Meteorites
Layered random meteorites
Random layer meteorites with layer restrictions
It is recommended to use the first, second and fourth ones, they have good performance and visual effects, especially the layered random meteorites.
You can define the style of meteorites that each recipe will produce separately in the recipe

You can add recipes using data packs, whose recipe type is meteorite_recipes

Welcome to Github to comminicate 

Also welcome to QQ group :978108198

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~81,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works