Ascendant Armory

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Ascendant Armory

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Level up your weapons & armor, roll powerful traits, build the perfect loadout.

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Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
ascensioncores-1.4.0.jar
Authors
CurseForge
Modrinth

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Description

Ascendant Armory

ARPG gear progression for vanilla items. Vanilla progression ends at netherite + max enchants. Every diamond sword you find is identical to the last, no god rolls, no reason to keep hunting. Most "RPG loot" mods solve this by adding hundreds of custom items, tiers, and rarities that fight with vanilla and every other mod you have installed.

Ascendant Armory does the opposite: your diamond sword stays a diamond sword. But now it can be Honed, Empowered, Ascendant, Mythic, or Divine, each tier earned at the anvil, each tier adding a randomly-rolled trait. Deep late-game progression and build crafting without breaking anything else.

  • 5 ascension tiers (HonedDivine), each adds a trait slot + enchantment slot
  • 30+ traits across weapon, ranged, armor, tool pools, with synergy pairs and high-risk curses
  • Trait donation, gear salvage, deterministic anvil rerolls, smithing-aware trait fill
  • Vanilla advancement tree + per-item kill tracking on every leveled weapon
  • Vanilla-friendly: doesn't add gear, doesn't replace enchants, doesn't fight other mods

Ascension and Chaos cores:

Ascension and Chaos cores

Tiered Diamond Weapons:

Tiered Diamond Weapons

Anvil Upgrade Example:

Anvil Upgrade Example

Full documentation → Wiki

The wiki covers everything: every trait and pool, the anvil mechanics (level-up, reroll, donation, salvage), the synergy and curse systems, loot distribution math, commands, the full config reference, and supported integrations.

Requirements

Tip

Pairs beautifully with Particle Effects — a client-only mod that punches up vanilla particle visuals. Ascendant Armory uses particles heavily for trait procs and tier auras; Particle Effects makes them look great. No server install needed, no gameplay impact.

License

MIT.

Ascendant Armory

ARPG gear progression for vanilla items. Vanilla progression ends at netherite + max enchants. Every diamond sword you find is identical to the last, no god rolls, no reason to keep hunting. Most "RPG loot" mods solve this by adding hundreds of custom items, tiers, and rarities that fight with vanilla and every other mod you have installed.

Ascendant Armory does the opposite: your diamond sword stays a diamond sword. But now it can be Honed, Empowered, Ascendant, Mythic, or Divine, each tier earned at the anvil, each tier adding a randomly-rolled trait. Deep late-game progression and build crafting without breaking anything else.

  • 5 ascension tiers (HonedDivine), each adds a trait slot + enchantment slot
  • 30+ traits across weapon, ranged, armor, tool pools, with synergy pairs and high-risk curses
  • Trait donation, gear salvage, deterministic anvil rerolls, smithing-aware trait fill
  • Vanilla advancement tree + per-item kill tracking on every leveled weapon
  • Vanilla-friendly: doesn't add gear, doesn't replace enchants, doesn't fight other mods

Ascension and Chaos cores:

Ascension and Chaos cores

Tiered Diamond Weapons:

Tiered Diamond Weapons

Anvil Upgrade Example:

Anvil Upgrade Example

Full documentation → Wiki

The wiki covers everything: every trait and pool, the anvil mechanics (level-up, reroll, donation, salvage), the synergy and curse systems, loot distribution math, commands, the full config reference, and supported integrations.

Requirements

Tip

Pairs beautifully with Particle Effects — a client-only mod that punches up vanilla particle visuals. Ascendant Armory uses particles heavily for trait procs and tier auras; Particle Effects makes them look great. No server install needed, no gameplay impact.

License

MIT.

Screenshots

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  • Weapon Levels
    Weapon Levels
  • Upgrade Example
    Upgrade Example

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