Ash Of Sin: Spawn Rites

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Ash Of Sin: Spawn Rites

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Decides what creatures may be born where, under what conditions, and in what numbers.

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Ash Of Sin-Spawn Rites-1.20.1-1.0.1.jar

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Ash Of Sin: Spawn Rites

description_8b90f9d1-0f6f-4be9-90a1-55a0b538b343.png

It turns the most uncontrollable part of vanilla — natural mob spawning — into writable, hot-reloadable datapack rules

  • Banish — forbid chosen creatures from ever spawning naturally;
  • Ordain — restrict which creatures may appear per dimension, biome, structure or placed feature, including per-dimension whitelists ("only these may spawn here");
  • Exempt — let chosen creatures spawn regardless of biome and light, appearing against the natural order;
  • Bound — cap how many of the same creature may exist near each player at once, keeping spawn density in check.

Rules are written as JSON under data/<namespace>/spawn_rules/ — one file per creature or per dimension keeps every adjustment legible — and the /spawnrites command inspects the verdict for any creature at any position, including the reason for denial. The datapack is the law; the law is the ecosystem.

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