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Description
Astatine 1.12.2
A lightweight Minecraft mod offering performance tweaks, visual enhancements, and gameplay adjustments.
Features
Performance Tweaks
- Fast Random (Experimental)
Optimizes random number generation for smoother gameplay. May improve performance but use with caution—untested edge cases could cause instability.
This is a backport of Francium mod. - FastLang
Accelerates language switching by reloading only language files (no full resource reload like F3+T) and using a faster parser.
FastLang mod implemented the first featrue,only load neccessary resources. - Chunk Caching
Reduces lag by intelligently caching frequently loaded chunks. Customize retention time, cleanup intervals, and cache size, see the configure file for details.
Visual Improvements
- Starfield Overhaul
Redesigns the night sky! Adjust star count, size, randomness algorithms, and set a custom RNG seed. - Star Twinkling
Adds dynamic twinkling stars using a sine-based brightness curve. Tweak frequency, amplitude, and base brightness for your ideal sky. - Force ASCII Font
Fixes font rendering issues that game always render text as Unicode-style if their language has non-ASCII characters.
ForseASCIIFont mod did the same thing.Thanks!
Gameplay Adjustments
- Eating Anytime
Bypass hunger checks to eat food anytime you want. Configurable for creative mode or just remove the checks completely. - World Time Scaling
Slow down the day-night cycle by updating world time every N ticks. - Item Stack Merging
Merge stacks beyond stack limits (e.g., 1024 cobblestones) to reduce ground item lag.This would not affect the actual stack limit! - Rendering Skip
Boost FPS by ignoring distant entities/tile entities beyond a set render distance.
A backport of Out Of Sight mod. - Projectile Hiding
Reduce visual clutter by hiding newly thrown projectiles (arrows, eggs, etc.) until they’ve existed for a configurable time.
Configuration
- File:
config/astatine.properties(generated automatically with comments). - Warning: Configs load once at startup—no in-game reloading. A planned migration to a dynamic system (ConfigAnyTime) will add real-time editing.
Planned Features
To be actual implemented would be a far time.
- Rework rain/snow effects for better performance or aesthetics.
- Migrate current configuration system to the ConfigAnyTime Mod which support runtime configuration modifying and visual config screen.Incompatible with current configuration file syntax.
These features are in development/under consideration.
- Stats System Removal
Completely remove player statistics tracking.Potentially breaks advancements! - Smart Chunk Saving
Save only chunks with highinhabitTime(player activity). Villages will be generated in new structures every times(even on same seed).Regenerating a chunk within the scope of a village will reveal this issue, causing structural chaos (conflicts between saved chunks and unsaved structures).
Misc Optimizations
Replace other unimportant things (e.g., HashSet<Long> → LongOpenHashSet,a faster data collection) for memory/performance gains. Toggle via miscOptimization options.
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