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Astral Ordnance
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86 cinematic superweapons called down with one remote. Every strike is a short film and a permanent scar on your world.
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# Astral Ordnance
**86 cinematic superweapons. One remote. Every strike is a short film — and a permanent scar on your world.**
Point the **Stellar Remote** at something you no longer need, pick a weapon, and watch. The camera cuts away, the weapon arrives — from orbit, out of a rift, up from under the ground — and when the film ends, the land is really gone.
Available for **Fabric 1.20.1** and **26.3**. Requires **Fabric API**.
> **Beta.** This is the first public release. Tell me what is fun, what is broken and what you want next — the mod will grow from your comments.
---
## What is in it
**Orbital (9)** — Orbital Lance, Starfall, Sunfire, Black Moon, Kinetic Rods, Supernova, Annihilation, Halo, Little Sun
*A satellite erases a column of the world. A ringed station parks beside the planet and shoots straight through it.*
**Planets (8)** — Ring Saw, Alignment, Orrery, World Breaker, Comet, Total Eclipse, Moonfall, Asteroid Belt
*The moon comes down. All of it.*
**Visitors (7)** — Abduction, Mothership, Saucer Swarm, Tripod, Crop Circle, Xenoform, The Visitor
*A ship the size of a town opens its doors and fires once. Once is enough.*
**Giants (9)** — Titan Hammer, Titan Blade, Titan Stomp, Decimate, Stone Idol, Trade Offer, Colossal Creeper, Iron Colossus, Gipsy Danger
*A villager the size of a hill considers the target, nods, and pays for it with one very large emerald.*
**Creatures (11)** — Herobrine, All-Seeing Eye, Wyrm, Slingshot, Land Leviathan, Behemoth, Araz, Ghast Barrage, Wither, Sonic Boom, Borrowed Land
*An enderman as tall as a tower lifts the target out of the ground in one neat cube and drops it back from a long way up.*
**Champions (15)** — Way Big, Heatblast, Four Arms, Diamondhead, XLR8, Cannonbolt, Big Chill, Echo Echo, Upgrade, Wildvine, Atomix, Alien X, Viltrumite Punch, Viltrumite Dive, Viltrumite Clash
*Some famous guests, each with a detailed model and their own entrance.*
**Rift (13)** — Rift Barrage, Singularity, Void Rail, Hellgate, Nova Orb, Blade Rain, Gravity Well, Grey Swarm, Lattice, Anvil Rain, Spectral Express, Chaos Die, Blue Screen
*The world stops loading properly. Then it crashes.*
**Nature (6)** — Tempest, Glacier, Fissure, Tsunami, Tornado, Volcano
**Ordnance (8)** — Dreadnought, Mushroom Cloud, Carpet Bombing, Bunker Buster, Gunship, Mega TNT, Time Bomb, Seismic Charge
*The Time Bomb goes off, really rewinds the area — the hole fills, everything thrown walks back — and then goes off again.*
---
## How to use it
1. Craft a **Stellar Core**: a nether star surrounded by 4 diamonds (corners) and 4 eyes of ender (sides).
2. Craft the **Stellar Remote**: the core in the middle, a lightning rod above it, a block of redstone below it, and 6 netherite ingots down both sides.
3. Hold the remote and press **H** (or sneak + use) to open the weapon menu. Pick one.
4. Look at a target and **use** the remote. Each weapon has its own range and cooldown.
**J** skips the film that is playing, or turns films on and off. Both keys can be changed in Controls.
In creative mode both items are in their own tab.
---
## Good to know
- **It permanently changes the world.** Craters, trenches, glass, frozen seas, a bowl of night sky. Test in a world you do not mind losing, and keep backups.
- **Multiplayer:** works on servers (the mod is needed on both server and client). Players near the caster watch the film too; everyone else in range sees the effects.
- **Every film has its own sound.** Most are synthesised for the mod.
- **86 advancements**, one per weapon.
- English and Turkish.
## Config (`config/astralordnance.json`)
| Option | Default | What it does |
|---|---|---|
| `terrainDamage` | `true` | `false` = strikes still hurt mobs but leave the land alone |
| `powerScale` | `1.0` | multiplies every blast radius (0.25 – 3) |
| `cooldownScale` | `1.0` | multiplies every cooldown |
| `blocksPerTick` | `20000` | how many blocks a strike may change per tick; lower it on weak servers |
| `breakBedrock` | `false` | let strikes go through bedrock |
| `cinematicRange` | `64` | players this close to the caster watch the film too |
| `effectRange` | `512` | players further than this from the target see nothing |
| `cinematics` | `true` | client: play the films when you cast |
| `screenEffects` | `true` | client: camera shake and screen flashes |
| `bloom` | `true` | client: glow effect while a strike is on screen |
---
## Fan content notice
Some weapons feature characters from other works as a tribute (the Champions family, Gipsy Danger). This is an unofficial fan project. It is not affiliated with, endorsed by or sponsored by Cartoon Network, Skybound, Legendary, Mojang or Microsoft. All models, textures and sounds in the mod were made for it; nothing is taken from those works or from other mods.
## Feedback
Bugs, balance, "this one is boring", "add this" — leave a comment or open an issue. The next versions will be built from what you say.
*Made by SpicesFire.*
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