Asylum Engine

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Asylum Engine

By RoxanneOwner , Tjopix

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Is a mod that brings the Outlast I experience to Minecraft! Successor to the AsylumZ mod, Asylum Engine lets you create high quality Outlast levels.

Mod Loaders
Minecraft

About

Description

👻 Asylum Engine

🔦 The Outlast I experience – now in Minecraft!

Asylum Engine is the successor to the AsylumZ mod, letting you create high-quality Outlast-inspired levels inside Minecraft. With advanced gameplay mechanics, immersive sound design, and flexible creator tools, this engine provides everything you need to build terrifying horror adventures.

⚠️ Please note that this is a re-upload and that the lovely Nwago has given us permission to upload this mod here. Thank you Nwago ♥️

Gameplay Trailer

Official mod linkhttps://modrinth.com/mod/asylum-engine

🧱 Added Gameplay Mechanics

✅ Crawling & hiding
✅ Climbing over tall obstacles
✅ Squeezing between obstacles
✅ Chase scenes
✅ Enemy system
✅ Savepoints
✅ Infrared camcorder

🎵 Other Features

🎧 Accurate sound design to simulate Outlast
🧩 Custom blocks & furniture
🛠️ Function blocks to create Outlast-style levels
🔦 Dynamic lighting support with shaders

💡 For The Best Experience
- Use Complementary Shaders v4.6 with the provided settings (or another shader with dynamic lighting & full darkness).
- Make sure "Mod Resources" is on top in your Resource Pack settings.
- Set Music volume to 0%, Ambient volume ~30%.
- FOV: Normal (60).
- View Bobbing: ON.
- Disable connected textures if you see texture issues.

🧩 Tips for Creating Your Own Levels
- Don’t wear Miles’ Clothes (forces Adventure Mode).
- Equip the Developer View in your off-hand to see & interact with function blocks.
- Right-click function blocks to delete them.

🔑 Function Blocks (Core System)
- Function Blocks are the heart of Asylum Engine – letting you bring Outlast gameplay into Minecraft.

⚠️ Important notes:
- Keep Save Functions, Enemy Trigger Functions, and Enemy Spawn Functions close together.
- Always place Enemy Triggers before Enemy Spawn Functions.
- If out of range, Enemy Spawn Functions will trigger enemies regardless.
- All functions reset when the player dies.

Whether you’re designing a tense horror map or experimenting with survival gameplay, Asylum Engine gives you the ultimate Outlast-inspired toolkit inside Minecraft.

🤝 Credits:
Nwago

📃 Re-Upload:
Tjopix

❤️ Want to support us? Visit our website or Patreon.

📥 Download Asylum Engine now and start building fear.

❓ YOU NEED HELP?

DISCORD

Here is the proof from him again.

description_6f2f9062-0f29-4f08-a59f-6191328a5ec8.png

This mod is quite old and a lot of the code is a mess, has some known issues in multiplayer. Sorry </3

Asylum Engine is a mod that brings the Outlast I experience to Minecraft!

Successor to the AsylumZ mod, Asylum Engine lets you create high quality Outlast levels.

Added Gameplay Mechanics:

  • Crawling/Hiding
  • Climbing Over Tall Obstacles
  • Squeezing Between Obstacles
  • Chase Scenes
  • Enemies
  • Savepoints
  • Infrared Camcorder

Other Features:

  • Accurate Sound Design to simulate Outlast
  • Custom Blocks
  • Custom Furniture
  • More

For The Best Experience:

  • Use Complementary Shaders v4.6 with the Provided Settings [​Or another shader that allows for dynamic lighting and complete darkness]
  • Makes sure "Mod Resources" is on top in the Resource Pack Settings
  • Music volume should be 0%
  • Ambient volume should be around 30%
  • FOV set to Normal or 60
  • View Bobbing On [​Connected textures OFF if you notice any weird textures!]

Tips on creating your own levels:

  • Don't wear Miles' Clothes as they force you into Adventure Mode
  • Equip the Developer View in your Off-Hand to see and interact with the Function Blocks
  • You can right-click on a function block to delete it
  • Look around the Demo World to see how the Function Blocks are being used

Function Blocks:

  • Key to creating and playing levels, these entities let you bring the gameplay of Outlast to your world.

Useful Information:

  • Save Functions, Enemy Trigger Functions and Enemy Spawn Functions should be kept close for things to work properly.
  • Always place Enemy Triggers before the Enemy Spawn Function, if the Enemy Spawn function is out of range it will spawn the enemy regardless.
  • All Functions can be reset by dying.

Thanks for reading and have fun!