Attack Range Attribute

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Attack Range Attribute

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A small API that adds an attack range entity attribute.

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Mod Loaders
Fabric
Minecraft

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Client and Server

Must be installed on both the client and the server.

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Project Details

Type
Mod
License
MIT License
Latest Version
attack-range-attribute-1.0.0.jar

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Description

Attack Range Attribute

A small API that adds the "attackrangeattribute:generic.attack_range" entity attribute. On its own this mod doesn't change gameplay.

Vanilla Minecraft has the "entity_interaction_range" attribute. Why is an "attack_range" attribute necessary?

The entity_interaction_range attribute controls both the range of attacks and the range of right-click interactions (e.g. trading with villagers). This works fine in vanilla, since the entity_interaction_range doesn't change in normal gameplay.

However, in scenarios where different weapons are designed to have different attack ranges, the right-click interactions with entities get inconsistent and in extreme cases, when the attack range is 0, impossible.

API

Casting a "LivingEntity" to the "AttackRangeUsingEntity" interface gives access to all relevant methods.

Attack Range Attribute

A small API that adds the "attackrangeattribute:generic.attack_range" entity attribute.

On its own this mod does NOT change gameplay. It does NOT change the attack range when used on its own.

Other mods like Better Combat Extension and Spell Engine Extension can optionally use this mod.

Vanilla Minecraft has the "entity_interaction_range" attribute. Why is an "attack_range" attribute necessary?

The entity_interaction_range attribute controls both the range of attacks and the range of right-click interactions (e.g. trading with villagers). This works fine in vanilla, since the entity_interaction_range doesn't change in normal gameplay.

However, in scenarios where different weapons are designed to have different attack ranges, the right-click interactions with entities get inconsistent and in extreme cases, when the attack range is 0, impossible.

API

Casting a "LivingEntity" to the "AttackRangeUsingEntity" interface gives access to all relevant methods.

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