Attribute Base Modifier
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A data-driven mod to modify mobs' default attribute
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Attribute Base Modifier (ABM) allows you modify the default base value of any attribute of any mob.
This mod is server-side.
| Side | Required to install |
|---|---|
| Dedicated server | True |
| Integrated server | True |
| Single-player client | True |
| Pure client | False |
This mod is data-driven. It's recommended to read Data pack – Minecraft Wiki if you encounter issue.
You can define multiple rules in the data pack to apply modifiers.
Register Rules
Rules are registered by JSON files in the data pack.
The rule file should be in data/<namespace>/abm_rules/<name>.json.
If the rule is successfully registered, its ID will be <namespace>:<name>.
Like other data pack contents, all rules will be reloaded when the server reloads data. Specifically, when reload the world or use reload command.
JSON format:
<root>Compound{}includeCompound{} A include filter. Only the type specified here will be included. Optional, all type of mobs will be included if omitted.typeString | Array[] List the mobs that need to be included.- String either an ID or a tag(starts with
#). e.g.minecraft:zombie,#minecraft:undead.
spawn_groupString This means all mobs of this spawn group is included. Must be one ofmonster,creature,ambient,water_creature,underground_water_creature,water_ambient,misc, oraxolotls. Has no effect when coexists withtype.
- String either an ID or a tag(starts with
excludeCompound{} A exclude filter. The format is the same asinclude. Optional, no mobs will be excluded if omitted.modifiesArray[] Defines the modification methods.- Compound{} Define an attribute and the modification methods. If the mob lacks default value of this attribute, this modification will be skipped.
attributeString ID of the attribute . e.g.minecraft:max_health.modifiersArray[] The modification methods. The base values are calculated sequentially in order.- Compound{} A modification method.
typeString The type of modification(operator). Must be one ofset,addormultiply.valueNumber The value of this modification. Will be parsed as a double value.
- Compound{} A modification method.
- Compound{} Define an attribute and the modification methods. If the mob lacks default value of this attribute, this modification will be skipped.
default_enableBoolean Whether to enable this rule by default. See "Debug Command" for more information. Optional, defaults totrue.
Example: (some IDs may be not correct)
{
"include": {
"spawn_group": "monster"
},
"exclude": {
"type": "#c:bosses"
},
"modifies": [
{
"attribute": "minecraft:max_health",
"modifiers": [
{
"type": "add",
"value": 100
}
]
},
{
"attribute": "minecraft:armor",
"modifiers": [
{
"type": "set",
"value": 10
}
]
}
]
}
Here is an example_data_pack.
Debug Command
abmrule <rule_id> [enable|disable]
You can enable or disable a rule by this command.
This command is for debugging.
When the rule is reloaded, this state will be reset to its default value. Specifically. the default_enable defined in the rule's JSON file.
FAQ
- Some mob is not modified after reload the rules using
reloadcommand.
This is an expected behavior.
After a reload, a previously summoned mob may not update its default attributes unless it's "recreated" in the code (typically when mob's chunk is loaded).
However, it's recommended to summon a new mob to reduce uncertainty and ensure it has the latest default attributes.
If you want a previously summoned mob updates, it's recommended to re-enter the world.
- How to define rules before creating a world, just like a config?
In certain situations, such as when making mod packs, many people encounter this problem.
It's recommended to make a global data pack through a low-code mod or Paxi.
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