Audaki Cart Engine: Faster Minecarts / Balanced for Survival / Vanilla Carts Improved

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Audaki Cart Engine: Faster Minecarts / Balanced for Survival / Vanilla Carts Improved

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🤩 Fast Minecart! Configurable Speed. Balanced for Vanilla/Survival. 100% glitch-free and compatible with all Redstone. Works high-speed with slopes/inclines/curves. Only vanilla track/carts needed. Can be added and removed at any time

No Theme
Tech
Redstone Improvements
Player Transport
Mod Loaders
Fabric
Minecraft
26.2

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

Client and Server

Must be installed on both the client and the server.

Varies by version.

About

Project Details

Type
Mod
License
Creative Commons Attribution Non Commercial Share Alike 4.0 International
Latest Version
v5.0.1 (mc26.2+)

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CurseForge ID
Modrinth ID

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About

Description

Audaki Cart Engine - Release 5.0.0

(faster & better Minecarts)

5.0.0 fixes the redstone issues with non-rideable carts

NOTE: You must install this mod client-sided as well now

Starting from v5.0.0 you can configure the max speed by using:

  • /gamerule ace:speed_player
    • If not 0, overrides speed only for player ridden carts
    • default 20
  • /gamerule ace:speed_other
    • If not 0, overrides speed only for non-player ridden carts
    • default 0
  • /gamerule ace:speed_empty
    • If not 0, overrides speed only for rideable carts that are empty
    • default 0

#  

Video Showcase

#

Video: https://www.youtube.com/v/i9WxH_ehMRo

#

New in Release 4.0

  • Rebase mod on improved minecarts experiment
    • The experimental code will be activated for all carts
    • Rideable carts will be set to default 20 blocks per second
    • All other carts will be set to 8 blocks per second speed
  • Due to the new minecart experiment we now have the following features
    • Full-Speed around corners
    • Full-Speed around hills
    • Consistent Jumps
    • Perfect 1-tile brakes
    • ROLLER COASTER MECHANICS

#

New in Release 3.1

  • Brakes now stop a ridden cart in exactly 1 brake tile

#

New in Release 3.0

  • 34m/s speed in all directions
  • Now works full-speed on slopes & inclines
  • Now works full-speed on diagonals
  • Faster Direction Changes

#

Other Features

  • 100% glitch-free
  • Redstone builds unaffected
  • Hand-Designed & Play-Tested
  • Designed for Vanilla Survival
  • Fabric Only   #  

Foundation

Audaki Cart Engine offers well designed and properly balanced, competitive and viable cart-based passenger transportation.

This mod is a server-sided (and SSP) mod based on Fabric.

This mod was created since other mods I found which increased the speed of minecarts didn't work with existing rail lines and they broke most redstone stuff when your cart moved with more than 10m/s.

I wanted a mod which works with existing rail lines and with redstone mechanisms!

  #  

Quality Engineering

This mod is currently a huge overhaul of the vanilla minecart code to support higher speeds (up to 34m/s) while still supporting existing lines with curves, ascending and descending rail pieces are no problem.

Additionally redstone rails like detector and activator rail still work.

The Cart Engine was tested under a lot of different conditions but if you find an edge case it'll be fixed

  ##  

Game Design / Balancing

The goal for this mod is not just to implement a new Cart Engine of course, but also to provide good game play!

To support this goal a whole lot of stuff was tweaked so the powered rail (i.e. Gold) required to reach certain speeds is well balanced, so creating a high-speed railway is actually a proper end-game goal.

Additionally the speed is balanced in a way that riding the railway is a lot of fun and it's better than packed ice.

Due to the balanced acceleration curve railways can still be used early-game with lower speeds and less gold investment

  #  

Construction Tips for Consistent Speed

Thanks @BeardedThorgi, See:

https://github.com/audaki/minecraft-cart-engine/wiki/Construction-Tips-for-Consistent-Speeds

#  

Features / Balancing

  • Raised maximum speed from 8m/s to 34m/s for carts with passengers
  • Designed acceleration to require more powered rails for higher speeds
  • Designed acceleration to feel good and somewhat train-y.
  • Tweaked "kick-start" speed when starting from a standing block with a powered rail
  • Carts temporarily slow down for direction changes, Detector & Activator Rails, but keep momentum and regain speed afterwards
  • Fixed a long-standing vanilla bug that doubles the Cart Movement Speed when a block is skipped in a tick
  • The mod can be added and removed at any time and everything will work. It's 100% vanilla.

Enjoy!

Audaki Cart Engine - Release 5.0.0

(faster & better Minecarts)

5.0.0 fixes the redstone issues with non-rideable carts

NOTE: You must install this mod client-sided as well now

Starting from v5.0.0 you can configure the max speed by using:

  • /gamerule ace:speed_player
    • If not 0, overrides speed only for player ridden carts
    • default 20
    • /gamerule ace:speed_other
      • If not 0, overrides speed only for non-player ridden carts
      • default 0
    • /gamerule ace:speed_empty
      • If not 0, overrides speed only for rideable carts that are empty
      • default 0

 

Video Showcase

Video: https://www.youtube.com/v/i9WxH_ehMRo

New in Release 4.0

  • Rebase mod on improved minecarts experiment
    • The experimental code will be activated for all carts
    • Rideable carts will be set to default 20 blocks per second
    • All other carts will be set to 8 blocks per second speed
    • Due to the new minecart experiment we now have the following features
      • Full-Speed around corners
      • Full-Speed around hills
      • Consistent Jumps
      • Perfect 1-tile brakes
      • ROLLER COASTER MECHANICS

New in Release 3.1

  • Brakes now stop a ridden cart in exactly 1 brake tile

New in Release 3.0

  • 34m/s speed in all directions
  • Now works full-speed on slopes & inclines
  • Now works full-speed on diagonals
  • Faster Direction Changes

Other Features

  • 100% glitch-free
  • Redstone builds unaffected
  • Hand-Designed & Play-Tested
  • Designed for Vanilla Survival
  • Fabric Only  

 

Foundation

Audaki Cart Engine offers well designed and properly balanced, competitive and viable cart-based passenger transportation.

This mod is a server-sided (and SSP) mod based on Fabric.

 

This mod was created since other mods I found which increased the speed of minecarts didn't work with existing rail lines and they broke most redstone stuff when your cart moved with more than 10m/s.

I wanted a mod which works with existing rail lines and with redstone mechanisms!

 

 

Quality Engineering

This mod is currently a huge overhaul of the vanilla minecart code to support higher speeds (up to 34m/s) while still supporting existing lines with curves, ascending and descending rail pieces are no problem.

Additionally redstone rails like detector and activator rail still work.

The Cart Engine was tested under a lot of different conditions but if you find an edge case it'll be fixed

 

 

Game Design / Balancing

The goal for this mod is not just to implement a new Cart Engine of course, but also to provide good game play!

To support this goal a whole lot of stuff was tweaked so the powered rail (i.e. Gold) required to reach certain speeds is well balanced, so creating a high-speed railway is actually a proper end-game goal.

Additionally the speed is balanced in a way that riding the railway is a lot of fun and it's better than packed ice.

Due to the balanced acceleration curve railways can still be used early-game with lower speeds and less gold investment

 

 

Construction Tips for Consistent Speed

Thanks @BeardedThorgi, See:

https://github.com/audaki/minecraft-cart-engine/wiki/Construction-Tips-for-Consistent-Speeds

 

 

Features / Balancing

  • Raised maximum speed from 8m/s to 34m/s for carts with passengers
  • Designed acceleration to require more powered rails for higher speeds
  • Designed acceleration to feel good and somewhat train-y.
  • Tweaked "kick-start" speed when starting from a standing block with a powered rail
  • Carts temporarily slow down for direction changes, Detector & Activator Rails, but keep momentum and regain speed afterwards
  • Fixed a long-standing vanilla bug that doubles the Cart Movement Speed when a block is skipped in a tick
  • The mod can be added and removed at any time and everything will work. It's 100% vanilla.

 

 

Enjoy!

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