Aurelium

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Aurelium

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A complete Paper economy solution featuring a customizable web-based Market, Player Auction House, and unique Spawner trading. It includes a custom currency and auto-installs Vault for an instant, plug-and-play experience.

Economy & Trade Systems
Mod Loaders
Paper
Minecraft
26.2

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Client Unsupported
Server Required

About

Project Details

Type
Mod
License
Aurelium License
Latest Version
1.5.3-26.1.x
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About

Description

Aurelium

Experimental Web Features The web dashboard is in active development. I am facing issues at the moment. Expect potential bugs or instability if you enable web.enabled. The core in-game economy, GUI markets, and auction house are stable.

A comprehensive, standalone economy plugin for Minecraft Paper.

Compatibility: Paper, Purpur, Pufferfish, Leaves


Features

Economy

  • Multi-Currency - Define multiple currencies (e.g., Aurels, Dollars, Euros) with unique symbols and starting balances
  • Per-Item Currency - Assign specific currencies to individual market items
  • Vault Support - Fully compatible with Vault-dependent plugins (ShopGUI+, Essentials, etc.)
  • Database - SQLite or MySQL storage with automatic migration
  • Offline Earnings - Get paid for auction sales even when offline

Server Market

A server-owned shop with dynamic pricing and three interface modes:

  • Classic - Traditional chest-based inventory GUI
  • Modern - Styled chest GUI with MiniMessage gradient titles, glass-pane borders, formatted lore
  • Web - Browser dashboard (see Web Dashboard)

Pricing Mechanics:

  • Prices automatically rise on buys (Demand) and fall on sells (Supply)
  • Anti-Exploit: Sell price can never exceed Buy price
  • Price Floor: Can't drop below 20% of base (configurable)
  • Price Ceiling: Can't rise above 500% of base (configurable)
  • Natural Recovery: Prices passively drift toward base value every 10 minutes

Quality of Life:

  • Live UI updates every 1 second while a menu is open
  • Page indicator books showing current page (e.g., "Page 1 of 5")
  • Compass search button to find any item
  • Market Crash Alerts for bargain-priced high-value items
  • Smart inventory: purchases fill partial stacks first

Performance:

  • Viewer-Only Refresh: logic dormant unless a player has a menu open
  • Batched Disk I/O: transaction data saved in background batches
  • O(1) Data Access: local caching for near-zero CPU impact
  • Massive Catalog: all building blocks + 60+ mob spawners

Auction House

A fully self-contained player-driven exchange:

  • 100% GUI Driven: sell items, place bids, make private offers via in-menu buttons
  • Safety Confirmations: dedicated confirmation screen before deducting funds
  • Manage Offers: /ah offers to Accept or Decline incoming deals
  • Live Updates: GUI refreshes instantly for all players on buys, bids, cancels; timers update every second
  • Auto-Refunds: outbid? Money instantly returned

Buy Orders

A global request system for offline purchasing:

  • Request any item (including 120+ enchanted books and ingots) at your price
  • Other players browse and fulfill orders from their inventory
  • Escrow System: money held safely, refunded on cancel
  • Offline Collections: fulfilled items go to /ah collect bin; notified on login
  • Buyer Notifications: real-time when filled, or on next login

Custom Item Detection

Automatically discovers custom items from popular third-party plugins:

  • Auto-Scan on Startup - runs once, detects all custom items
  • Supported Plugins (zero hard dependencies, all via reflection):
    • ItemsAdder, Oraxen, MMOItems, MythicMobs, ExecutableItems, Nexo, SX-Item
    • Discovered items written to config.yml under discovered-items:
    • Persisted in custom_items database table (schema v2, auto-migrates)
    • No supported plugins installed? Scanner silently skips with zero overhead

Web Dashboard

A modern, responsive web app with nearly 100% uptime:

  • Server Market - purchase items from the web, delivered instantly in-game

Web Market

  • Auction House - place bids and buyout items (BIN) from the browser

Web Auction House

  • Buy Orders - fulfill player buy orders from your online inventory

Web Buy Orders

  • Price Tracker - interactive chart with 7-day history, bezier curves, gradient fills, hover tooltips

Web Chart

Web Chart Detail

Web Features:

  • Live Sync: in-game changes reflect instantly on the web and vice-versa
  • Prices recorded every 10 minutes, stored for 7 days
  • Cloud Mode: optional cloud hosting via Render
  • Multi-Currency UI: custom currency symbols synced from config.yml
  • Icon Fallbacks: seamless fallback for older MC versions
  • Secure Sessions: /web in-game generates a time-limited link (rolling 1-hour timeout)
  • Tab Sleep Mode: no network/CPU when tab is inactive; instant wake on return
  • RAM Optimized: per-server memory under 1MB via raw JSON string caching
  • Activation Queue: fair waitlist when cloud server hits its 500MB limit

Commands

Player Commands

Command Description Permission
/bal [player] [currency] Check your own or another player's balance aureleconomy.bal
/pay <player> <amount> [currency] Pay another player aureleconomy.pay
/market Open the in-game server market aureleconomy.market
/sell Sell items from your inventory aureleconomy.sell
/stocks View market trends aureleconomy.stocks
/web Generate a secure link to the browser dashboard aureleconomy.web
/ah Open the Auction House aureleconomy.ah
/ah sell <price> [duration] [currency] List held item as BIN. Duration: e.g. 1h, 7d aureleconomy.ah
/ah bid <price> [duration] List held item for auction. Duration: e.g. 1h, 7d aureleconomy.ah
/ah offer <id> <qty> Send a private offer for an auction item aureleconomy.ah
/ah offers Manage incoming private offers aureleconomy.ah
/ah collect Collect expired/purchased items aureleconomy.ah
/ah search <query> Open a filtered Auction House view aureleconomy.ah
/orders Open the Buy Orders GUI aureleconomy.orders
/orders create <item> <amount> <price> [currency] Place a buy order aureleconomy.orders
/orders fill <id> [amount] Fulfill an order from your inventory aureleconomy.orders
/orders cancel <id> Cancel your order and get a refund aureleconomy.orders
/orders my List your active buy orders aureleconomy.orders
/orders search <query> Search active orders by item name aureleconomy.orders

Admin Commands

Command Description Permission
/eco <give|take|set> <player> <amount> [currency] Modify player balances aureleconomy.admin
/customitems scan Force rescan all supported custom item plugins aureleconomy.admin
/customitems list View all discovered custom items aureleconomy.admin
/customitems info <id> Show details for a specific custom item aureleconomy.admin
/customitems reload Reload config overrides from disk aureleconomy.admin
/customitems toggle <id> Enable or disable a discovered item in the market aureleconomy.admin
/customitems price <id> <buy> [sell] Set buy/sell prices for a discovered item aureleconomy.admin

Permissions

Permission Description Default
aureleconomy.bal Check balance Everyone
aureleconomy.pay Pay players Everyone
aureleconomy.market Use the market Everyone
aureleconomy.sell Use /sell Everyone
aureleconomy.ah Use the auction house Everyone
aureleconomy.orders Use buy orders Everyone
aureleconomy.stocks View market trends Everyone
aureleconomy.web Use /web Everyone
aureleconomy.admin Admin commands (eco, customitems) OP only

Setup

  1. Download the latest Aurelium.jar
  2. Place it in your server's plugins/ folder
  3. Restart the server
    • If Vault is not detected, Aurelium automatically extracts and installs it on first run

Configuration

Database

database:
  type: sqlite          # sqlite or mysql
  file: "database.db"   # SQLite only
  mysql:                # MySQL only
    host: "localhost"
    port: 3306
    database: "aurelium"
    username: "root"
    password: "password"

Economy

economy:
  default-currency: "Aurels"
  currencies:
    Aurels:
      symbol: "₳"
      starting-balance: 100.0
  max-balance: -1       # -1 = unlimited
  min-pay-amount: 0.01

Market Items

Control every price directly:

market-items:
  DIAMOND:
    buy: 5000.0    # Cost to buy from server
    sell: 0.0      # 0.0 = selling disabled
  DIRT:
    buy: 1.0
    sell: 0.5      # Players can sell for 0.5
  BEDROCK:
    buy: -1.0      # -1.0 = buying disabled

Market Settings

market:
  enabled: true
  gui-mode: modern              # "classic" or "modern"
  dynamic-pricing: true
  price-increase-per-buy: 0.001 # +0.1% per buy
  price-decrease-per-sell: 0.001 # -0.1% per sell
  default-sell-ratio: 0.5
  price-floor: 0.2              # Can't drop below 20% of base
  price-ceiling: 5.0            # Can't rise above 500% of base
  price-recovery:
    enabled: true
    rate: 0.01                  # 1% of gap per cycle
    interval-minutes: 10

Auction House

auction-house:
  enabled: true
  default-duration: 86400       # 24 hours (seconds)
  max-duration: 604800          # 7 days max
  listing-fee-percent: 2.0
  sales-tax-percent: 5.0
  max-listings-per-player: -1   # -1 = unlimited
  min-listing-price: 1.0

Buy Orders

buy-orders:
  enabled: true
  max-active-orders-per-player: 10
  min-price-per-piece: 0.1
  max-order-value: -1           # -1 = unlimited
  creation-fee-percent: 2.0
  sales-tax-percent: 5.0

Web Dashboard

web:
  enabled: true
  port: 8585
  # Session timeout: rolling 1 hour of inactivity (hardcoded)

Network Syncing (MySQL Required)

Aurelium supports cross-server synchronization for BungeeCord and Velocity networks.

MySQL is required for synchronization. SQLite does not support cross-server data sharing. Point all backend servers to the same MySQL database:

  • Global Balances - player balances refreshed on join across the network
  • Global Auction House - active auctions and collection bin shared across all linked servers
  • Per-Server Markets - dynamic prices stored in each server's local config.yml, allowing different economies per server while players keep the same wallet

Language

A messages.yml file is generated on startup.

  • Translate: Change any message to your language
  • Color Codes: Use MiniMessage formatting (e.g., <green>) or legacy & codes

FAQ

"Unknown Command" - If /market or /eco says "Unknown command", the plugin failed to load.

  • Check server console/logs for errors
  • Ensure you have Aurelium.jar in plugins/
  • Ensure you are running Paper (or compatible forks: Purpur, Pufferfish, Leaves)

"No Permission" - You need OP (/op <player>) or the aureleconomy.admin permission node. Standard player commands are enabled for everyone by default.

Still not working? - Open an issue on GitHub with your server version, error logs, and steps to reproduce.

Screenshots

Gallery

  • Aurelium Economy & Market Overview
    Aurelium Economy & Market Overview A cinematic look at the Aurelium vault. Featuring a dynamic Stock Market with demand-based pricing, a player-driven Auction House with private bidding, and a custom "Aurels" currency system designed for modern survival and Skyblock servers.
  • The sell menu
    The sell menu The /sell menu allows players to instantly trade items for cash via a simple drag-and-drop chest interface. After clicking confirm, the system payouts your balance and automatically returns any unsellable items to your inventory.
  • The Web Market
    The Web Market
  • /web command
    /web command
  • Web Stocks
    Web Stocks

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