AuthMe ForceLogin

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AuthMe ForceLogin

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Useful add-on for AuthMe-Reloaded for Offline-Server

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Paper
Spigot
Minecraft

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Type
Mod
License
Apache License 2.0
Latest Version
2.2.0
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About

Description

🎨 Can You Draw It?

Minecraft Version Loader Loader Loader Loader

🔐 PremiumAuthBypass

PremiumAuthBypass is a Bukkit/Spigot plugin designed to streamline authentication for premium Minecraft players by allowing automatic login based on trusted IP addresses.

It integrates with AuthMe Reloaded and securely links player accounts to their IPs using AES encryption.


⚠️ SECURITY WARNING, PLEASE READ THIS: Proxy Configuration (Velocity / BungeeCord)

If your server runs behind a proxy like Velocity, you must properly configure IP Forwarding. Otherwise, the plugin will detect the proxy's IP address (127.0.0.1) instead of the player's real IP, which will break the IP linking system and create a security risk.

Make sure to set up the forwarding mode in your velocity.toml AND on your backend servers (Spigot/Paper):

  • Modern Mode (Recommended):
    • Velocity: player-info-forwarding-mode = "modern"
    • Paper: Enable velocity-support in paper-global.yml.
    • BungeeGuard Mode:
      • Velocity: player-info-forwarding-mode = "bungeeguard"
      • Spigot/Paper: Install the BungeeGuard plugin.
    • Legacy Mode:
      • Velocity: player-info-forwarding-mode = "legacy"
      • Spigot: Set bungeecord: true in spigot.yml.

✨ Features

  • 🔓 Automatic Login

    • Instantly logs in players if they connect from a trusted IP.
    • 🔗 Premium Account Verification

      • Checks usernames against Mojang API to ensure they are premium accounts.
    • 🌐 IP Linking System

      • Players can link their IP to their account for future automatic authentication.
    • 🔐 AES Encryption

      • All stored IP addresses are encrypted (AES-128) for security.
    • Async Operations

      • Network requests and file saves are handled asynchronously to avoid server lag.
    • 🧠 Smart AuthMe Integration

      • Uses reflection to support multiple versions of AuthMe.
    • 💬 Fully Configurable Messages

      • Customize all plugin messages via config.

📦 Requirements

  • Java 8+
  • Bukkit / Spigot / Paper server
  • AuthMe Reloaded (recommended for full functionality)

⚙️ How It Works

  1. When a player joins:

    • The plugin checks if their IP is already linked.
    • If yes → automatic login via AuthMe.
  • If not linked:

    • The plugin verifies if the account is premium.
    • Prompts the player to link their IP.
  • Once linked:

    • Future logins from that IP are automatic.

🔧 Commands

Command Description
/premium accept Link your current IP to your account
/premium revoke Remove your current IP
/premium revoke all Remove all linked IPs
/premium list Show linked IPs (confirmation required)
/premium about Show plugin info

📁 Configuration Files

config.yml

  • Enable/disable plugin
  • Customize messages
  • Control join behavior

linked.yml

  • Stores encrypted IPs per player
  • Automatically managed by the plugin

🔒 Security

  • Uses AES-128 encryption for IP storage
  • Fallback to Base64 if encryption fails
  • No plain IPs stored in files

🔄 Compatibility

The plugin dynamically detects AuthMe API using:

  • fr.xephi.authme.api.v3.AuthMeApi
  • fr.xephi.authme.api.API
  • Legacy AuthMe API

🌍 External API


⚠️ Notes

  • Requires AuthMe to force login players.
  • Without AuthMe, the plugin still runs but cannot auto-login users.
  • IP-based login assumes stable player IPs.
  • Security Warning: If running behind a proxy (Velocity/BungeeCord), you must configure IP forwarding properly. If the plugin detects 127.0.0.1 as the player's IP, automatic login will fail or risk bypassing security for all local connections.

🧩 Example Use Case

A premium player joins your server regularly from the same location.

✔ First login → manually authenticate
✔ Accept IP linking via /premium accept
✔ Next logins → instant automatic login 🚀

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