Authorize Bloodshed

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Authorize Bloodshed

By SwanX1Owner

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Harder and smarter enemies! Configure the defaults or keep it as is, it will make your gameplay more interesting.

Mod Loaders
Minecraft

About

Description

Authorize Bloodshed

New Features

Entity Modifiers

This new feature allows for a high degree of customization for mobs.
All modifiers are applied on mob spawn. Default settings will be established in a future update.

  • Equipment Modifiers: Add items to mobs' equipment slots. These items can have custom NBT, enchantments, or count.
  • Attribute Modifiers: Set an entity's attribute value.
  • Effect Modifiers: Add effects to mobs.

AI Changes

Several changes have been made to the AI of various mobs.

  • Endermen: Endermen now chase slower or faster (configurable) when pursuing an enemy, allowing players to escape more effectively.
  • Rabbits: The speed at which rabbits panic (when avoiding a player or when hurt) can now be modified.
  • Creepers: Creepers now stay close when swelling up. If an enemy is getting far while swelling up, they sprint towards the enemy.
  • Witches: Witches now heal and buff nearby raiders with fire protection, regeneration, strength, etc.
  • Raiders: Raiders now run to witches for healing and protection potions when on low health.
  • RunFromExplodingCreeper AI Goal: A new AI goal has been added. Configurable values include enabling/disabling the goal and setting the creeper detection distance (for performance purposes).
Authorize Bloodshed: Harder and smarter enemies!

Entity Modifiers

This new feature allows for a high degree of customization for mobs. All modifiers are applied on mob spawn. Default settings will be established in a future update.

  • Equipment Modifiers: Add items to mobs' equipment slots. These items can have custom NBT, enchantments, or count.
  • Attribute Modifiers: Set an entity's attribute value.
  • Effect Modifiers: Add effects to mobs.

AI Changes

Several changes have been made to the AI of various mobs.

General changes

  • Endermen: Endermen now chase slower or faster (configurable) when pursuing an enemy, allowing players to escape more effectively.
  • Rabbits: The speed at which rabbits panic (when avoiding a player or when hurt) can now be modified.
  • Creepers: Creepers now stay close when swelling up. If an enemy is getting far while swelling up, they sprint towards the enemy.

Custom AI

  • BuffNearbyRaiders AI Goal: Witches now heal and buff nearby raiders with fire protection, regeneration, strength, etc. Their old HealNearbyRaiders AI goal has been completely replaced.

    • Raiders now run to witches for healing and protection potions when on low health.
    • RunFromExplodingCreeper AI Goal: A new AI goal has been added. Configurable values include enabling/disabling the goal and setting the creeper detection distance (for performance purposes).