Authorize Bloodshed

Quick rating

Community listing page, reviews here may not be monitored by the author.

Authorize Bloodshed

By SwanX1Owner

No reviews yet

Harder and smarter enemies! Configure the defaults or keep it as is, it will make your gameplay more interesting.

Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
authorize-bloodshed-1.20.1-0.2.0-all.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Authorize Bloodshed

New Features

Entity Modifiers

This new feature allows for a high degree of customization for mobs.
All modifiers are applied on mob spawn. Default settings will be established in a future update.

  • Equipment Modifiers: Add items to mobs' equipment slots. These items can have custom NBT, enchantments, or count.
  • Attribute Modifiers: Set an entity's attribute value.
  • Effect Modifiers: Add effects to mobs.

AI Changes

Several changes have been made to the AI of various mobs.

  • Endermen: Endermen now chase slower or faster (configurable) when pursuing an enemy, allowing players to escape more effectively.
  • Rabbits: The speed at which rabbits panic (when avoiding a player or when hurt) can now be modified.
  • Creepers: Creepers now stay close when swelling up. If an enemy is getting far while swelling up, they sprint towards the enemy.
  • Witches: Witches now heal and buff nearby raiders with fire protection, regeneration, strength, etc.
  • Raiders: Raiders now run to witches for healing and protection potions when on low health.
  • RunFromExplodingCreeper AI Goal: A new AI goal has been added. Configurable values include enabling/disabling the goal and setting the creeper detection distance (for performance purposes).
Authorize Bloodshed: Harder and smarter enemies!

Entity Modifiers

This new feature allows for a high degree of customization for mobs. All modifiers are applied on mob spawn. Default settings will be established in a future update.

  • Equipment Modifiers: Add items to mobs' equipment slots. These items can have custom NBT, enchantments, or count.
  • Attribute Modifiers: Set an entity's attribute value.
  • Effect Modifiers: Add effects to mobs.

AI Changes

Several changes have been made to the AI of various mobs.

General changes

  • Endermen: Endermen now chase slower or faster (configurable) when pursuing an enemy, allowing players to escape more effectively.
  • Rabbits: The speed at which rabbits panic (when avoiding a player or when hurt) can now be modified.
  • Creepers: Creepers now stay close when swelling up. If an enemy is getting far while swelling up, they sprint towards the enemy.

Custom AI

  • BuffNearbyRaiders AI Goal: Witches now heal and buff nearby raiders with fire protection, regeneration, strength, etc. Their old HealNearbyRaiders AI goal has been completely replaced.

    • Raiders now run to witches for healing and protection potions when on low health.
    • RunFromExplodingCreeper AI Goal: A new AI goal has been added. Configurable values include enabling/disabling the goal and setting the creeper detection distance (for performance purposes).

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works