Auto Fishing +
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Automatically pull back fishing rod when the hook is bitten and then casts a new one with extra utilities features added
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds client-side tools and features to enhance the user experience.
Adds or expands fishing mechanics, gear, fish, or aquatic gathering.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Automatically catches any item that has "bitten" on the hook and then casts a new reel as the player is collecting the item.
Compatible with non vanilla modded fishing rods
P/S: While there are many mods with similar functionalities to this mod, However the reason for me to create this mod was due to the other mods being outdated, requiring extra dependencies for such a simple feature and/or poor support/closed-sourced.
/AutoFish: Switches the mod on and off
/AutoFishCommandList: to view a list of configurable option
/RodCatchDelay: set a delay for the mod to wait before catching.
/RodReleaseDelay: set a delay for the mod to wait before releasing the rod again after catching
It is recommended to adjust this based on the distance from your player to the body of water where the bobber lands, this should be higher as the distance is further
/BobberKillTimeThreshold: how many miliseconds needs to past before tracking bobber to see if it was suddenly killed by server, /RecastIfBobberKilled uses this
/RecastIfBobberKilled: sometimes the bobber may be killed by the server for whatever reason(chunk deloading, latency, etc...), this will make the fishing rod automatically recast
/StopCastIfAlmostBroken: this will stop the catch/cast cycle if the current active fishing rod durability gets to 1
/SwapRodIfAlmostBroken: when an almost broken rod has a fish bitten on it, this will automatically swap to other rods to catch the fish then swap back to the almost broken rod to continue casting again
/SwitchRodAfterBroken: after the currently being used rod is broken, it should automatically switch to a new one.
All of this should work in tandem with one another without conflictions.
Made with love, any contributions,bug-report and/or suggestions are highly appreciated :)
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