Mod

Auto HUD

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Auto HUD

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A mod which dynamically hides parts of the user interface

No Theme
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QoL & Tweaks
Client Utility
UI & Menu Tool
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NeoForge
Fabric
Minecraft

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About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
[Fabric 1.21.9] Auto HUD 8.11
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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About

Description

Auto HUD

Auto HUD is a Minecraft mod which hides parts of the user interface (HUD) that are currently not interesting.

It is inspired by similar mods ("immersive hud") for other games. I personally really like the clean view of no visible HUD, but get frustrated by the limitations of using F1 mode.

This is an opinionated rewrite of Head-down Display that never got updated.

Features

  • Toggle the whole HUD with a key binding.
  • Have parts of the HUD that haven't changed hide away.
  • Hide persistent, unchanging status effects, such as water breathing from the turtle helmet.
  • Show remaining time of status effects.
  • Choose between "move out", "fade out", and "no animation" modes.
  • Highly configurable.

Support

Found a bug or have feedback? Leave a comment, open an issue on GitHub or join my Discord!

Visual differences to F1 mode

  • Player hand / equipped items remain visible
  • Player names remain visible
  • The vignette remains active
  • Incoming chat messages still pop up
  • Crosshair remains visible (see my other mod Dynamic Crosshair for that)
  • Configurable what elements are hidden

Dependencies

  • Optional dependency on YetAnotherConfigLib for ingame configuration screen
  • older versions require Cloth Config instead; see the individual files' dependencies

Fabric only

Mod Compatibility

This mod includes a modified version of magicus' Status Effect Timer, because I could not figure out how to dynamically insert my modifications into it. Since this mod allows for status effect icons to be hidden individually, the non-modified version will draw the timers in the wrong place.

Known to be compatible:

Known to be incompatible:

  • OptiFabric / OptiFine crashes due to mixin conflicts.
  • Any other mod that draws status effect timers should have that functionality disabled.
  • HUD elements created by other mods will most likely not be moved.
  • Bedrockify overwrites the status effect modifications. To get them working, disable the screenSafeArea mixin.
  • Running AutoHUD together with Exordium will cause stuttering and delayed animations.

Auto HUD is a Minecraft mod which hides parts of the user interface (HUD) that are currently not interesting.

It is inspired by similar mods ("immersive hud") for other games. I personally really like the clean view of no visible HUD, but get frustrated by the limitations of using F1 mode.

This is an opinionated rewrite of Head-down Display that never got updated.

NOTE: From version 4 on, Cloth-Config has been dropped. Now YetAnotherConfigLib is needed for an ingame configuration screen, but the mod will work fine without.

Features

  • Toggle the whole HUD with a key binding.
  • Have parts of the HUD that haven't changed hide away.
  • Hide persistent, unchanging status effects, such as water breathing from the turtle helmet.
  • Show remaining time of status effects.
  • Highly configurable.

Visual differences to F1 mode

  • Player hand / equipped items remain visible
  • Player names remain visible
  • The vignette remains active
  • Incoming chat messages still pop up
  • Crosshair remains visible (see my other mod Dynamic Crosshair for that)
  • Configurable what elements are hidden

Dependencies

Fabric only

Mod Compatibility

This mod includes a modified version of magicus' Status Effect Timers, because I could not figure out how to dynamically insert my modifications into it. Since this mod allows for status effect icons to be hidden individually, the non-modified version will draw the timers in the wrong place.

Known to be compatible:

Known to be incompatible:

  • OptiFabric crashes due to mixin conflicts.
  • Any other mod that draws status effect timers should have that functionality disabled.
  • HUD elements created by other mods will most likely not be moved.
  • Bedrockify overwrites the status effect modifications. To get them working, disable the screenSafeArea mixin.
  • Running AutoHUD together with Exordium can cause visual issues

Screenshots

Gallery

  • Example with shaders
    Example with shaders Possible look with shaders installed
  • Basic Example
    Basic Example All HUD elements are hidden except for the currently active status effect
  • Basic example
    Basic example All HUD elements are hidden except for the currently active status effect
  • Example with shaders
    Example with shaders Possible look with shaders installed

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3.9m
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CurseForge
2.5m
Modrinth
1.4m
Last Updated
CurseForge
Modrinth
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CurseForge
Modrinth
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