Auto-Lan

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Auto-Lan

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Automatically Opens To Lan Upon Loading A Minecraft World

QoL & Tweaks
Mod Loaders
Fabric
Quilt
Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Singleplayer Only

Works in singleplayer only; does not function in multiplayer.

About

Project Details

Type
Mod
License
MIT License
Latest Version
auto-lan-1.21.5-v1.0.0.jar

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Auto-Lan

Info:

*Requires Cloth Config Api

Functions:

  • Customize more of your integrated server (Online Mode, Max Players, MOTD)
  • Use ampersands (&) for formatting codes instead of section signs (§) and variables (e.g. ${username}, ${world}) in the MOTD
  • Change the settings mid-game (including the port) and stop the server without quitting the world
  • Save the settings globally or per-world (they are loaded automatically with per-world settings taking priority over the global ones, which take priority over the system defaults)
  • Change who can use cheats individually using the /op and /deop commands and cheat in singleplayer without opening to LAN (replaces the Allow Cheats button)
  • Manage bans with /ban, /ban-ip, /banlist, /pardon and /pardon-ip, and whitelist players with /whitelist (use /whitelist on/off to enable/disable)
  • Expose your server outside your LAN without port forwarding using tunnels (currently only ngrok is supported)

Commands:

/publish [port] [onlineMode] [maxPlayers] [defaultGameMode] [tunnel] [motd]
/publish [perworld|global|system] [port] [onlineMode] [maxPlayers] [defaultGameMode] [tunnel] [motd]
/publish stop

The global settings are stored in .minecraft/config/autolan.toml, while the per-world ones are stored in data/autolan.dat in the respective world's directory.

The files used are also per-world and the same as on dedicated servers—banned-players.json, banned-ips.json, whitelist.json—though whether the whitelist is enabled is stored in data/autolan.dat.

Auto-Lan

Info:

*Requires Cloth Config Api

Functions:

  • Customize more of your integrated server (Online Mode, Max Players, MOTD)
  • Use ampersands (&) for formatting codes instead of section signs (§) and variables (e.g. ${username}, ${world}) in the MOTD
  • Change the settings mid-game (including the port) and stop the server without quitting the world
  • Save the settings globally or per-world (they are loaded automatically with per-world settings taking priority over the global ones, which take priority over the system defaults)
  • Change who can use cheats individually using the /op and /deop commands and cheat in singleplayer without opening to LAN (replaces the Allow Cheats button)
  • Manage bans with /ban, /ban-ip, /banlist, /pardon and /pardon-ip, and whitelist players with /whitelist (use /whitelist on/off to enable/disable)
  • Expose your server outside your LAN without port forwarding using tunnels (currently only ngrok is supported)

Commands:

/publish [port] [onlineMode] [maxPlayers] [defaultGameMode] [tunnel] [motd]
/publish [perworld|global|system] [port] [onlineMode] [maxPlayers] [defaultGameMode] [tunnel] [motd]
/publish stop

The global settings are stored in .minecraft/config/autolan.toml, while the per-world ones are stored in data/autolan.dat in the respective world's directory.

The files used are also per-world and the same as on dedicated servers—banned-players.json, banned-ips.json, whitelist.json—though whether the whitelist is enabled is stored in data/autolan.dat.

Screenshots

Gallery

  • 1000084941.png
    1000084941.png 1000084941.png
  • 1000084942.png
    1000084942.png 1000084942.png
  • Settings Screen (cn)
    Settings Screen (cn)
  • Settings Screen (en)
    Settings Screen (en)

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