Avaritia Tweak
No reviews yet
Recipe editor for Re:Avaritia!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Avaritia Tweak
A powerful in-game visual customization editor for Avaritia and Re-Avaritia.
Avaritia Tweak is designed for modpack creators who want to create, inspect, and manage Avaritia recipes and singularities without manually writing every script or data-pack file.
The editor uses safe, client-local ghost slots and structured forms. It never consumes items from the player’s inventory. Every change can be validated, previewed, committed to local history, and rolled back before being used in a modpack.
Features
Visual Recipe Editor
Create and edit:
- Shaped and shapeless crafting recipes
- 3×3, 5×5, 7×7, and 9×9 crafting grids
- Catalyst-preserving shaped recipes
- Neutronium Compressor recipes
- Extreme Smithing recipes
- Infinity Catalyst recipes
- Eternal Singularity recipes
Singularity Customization
- Create or replace singularities
- Configure materials, required amounts, processing time, and colors
- Enable or disable singularities and their recipes
- Remove individual singularities
- Disable or remove all singularities through script operations
- Import existing runtime singularities for editing
Recipe Importer
- Import supported recipes from the current game
- Inspect complete ingredient layouts before importing
- Search by recipe ID, output item, or localized name
- Filter recipes using items from the player’s backpack
- Preserve items, tags, NBT, ingredient choices, and supported component predicates
- Automatically hide duplicate internal singularity recipes
Efficient Editing Tools
- Ingredient brush for rapidly filling crafting grids
- Fill-empty and replace-matching operations
- Row and column operations
- Horizontal and vertical mirroring
- 90-degree grid rotation
- Hold and drag ingredients to move or swap slots
- Right-click context menus
- Structured ingredient and output clipboard
- IME-compatible search fields
Output Formats
Generate managed content for:
- KubeJS
- CraftTweaker
- Singularity data packs
KubeJS and CraftTweaker recipes are stored in deterministic, tool-managed aggregate files. Singularity data packs use one JSON file per singularity.
Preview, History, and Rollback
- Validate changes before writing files
- Preview complete generated scripts and JSON
- Review added, modified, and removed entries
- Add notes to entries for easier navigation
- Create local versions with change descriptions
- Inspect previous versions
- Roll back to any recorded version
- Detect external file modifications
- Back up conflicting files before explicitly taking ownership
The editor’s Commit system refers only to its own local history. It does not run Git commands or modify your source repository.
Responsive Interface
- Multiple built-in visual themes
- Responsive layouts for different GUI scales
- Full 7×7 and 9×9 grids displayed on one page
- Searchable item, recipe, and singularity selectors
- Entry notes displayed as primary navigation labels
- Entry IDs and notes arranged in a balanced single-row layout
Safety
Avaritia Tweak is built as a local creation tool:
- It uses ghost slots instead of real inventory slots
- It never consumes, moves, or creates player inventory items
- It does not write files to a remote server
- It does not request administrator permissions
- It does not automatically trigger server reloads
- Drafts and history remain on the local client
Generated content must be installed in the appropriate game, modpack, world, or server environment before it becomes active.
Compatibility
Minecraft 1.20.1
- Loader: Forge
- Requires: Avaritia 1.4.1
Minecraft 1.21.1
- Loader: NeoForge
- Requires: Re-Avaritia 1.4.1
KubeJS or CraftTweaker must be installed when using their respective output formats.
Make sure to download the file matching your Minecraft version and mod loader.
Intended Audience
Avaritia Tweak is especially useful for:
- Modpack authors
- Server pack maintainers
- Avaritia add-on developers
- Players creating heavily customized progression systems
- Anyone who prefers a visual workflow over manually maintaining large recipe scripts
Avaritia Tweak is an independent community project and is not an official part of Avaritia or Re-Avaritia.
Avaritia Tweak
A powerful in-game visual customization editor for Avaritia and Re-Avaritia.
Avaritia Tweak is designed for modpack creators who want to create, inspect, and manage Avaritia recipes and singularities without manually writing every script or data-pack file.
The editor uses safe, client-local ghost slots and structured forms. It never consumes items from the player’s inventory. Every change can be validated, previewed, committed to local history, and rolled back before being used in a modpack.
Features
Visual Recipe Editor
Create and edit:
- Shaped and shapeless crafting recipes
- 3×3, 5×5, 7×7, and 9×9 crafting grids
- Catalyst-preserving shaped recipes
- Neutronium Compressor recipes
- Extreme Smithing recipes
- Infinity Catalyst recipes
- Eternal Singularity recipes
Singularity Customization
- Create or replace singularities
- Configure materials, required amounts, processing time, and colors
- Enable or disable singularities and their recipes
- Remove individual singularities
- Disable or remove all singularities through script operations
- Import existing runtime singularities for editing
Recipe Importer
- Import supported recipes from the current game
- Inspect complete ingredient layouts before importing
- Search by recipe ID, output item, or localized name
- Filter recipes using items from the player’s backpack
- Preserve items, tags, NBT, ingredient choices, and supported component predicates
- Automatically hide duplicate internal singularity recipes
Efficient Editing
- Ingredient brush for rapidly filling crafting grids
- Fill-empty and replace-matching operations
- Row and column operations
- Horizontal and vertical mirroring
- 90-degree grid rotation
- Hold and drag ingredients to move or swap slots
- Right-click context menus
- Structured ingredient and output clipboard
- IME-compatible search fields
Output Formats
Generate managed content for:
- KubeJS
- CraftTweaker
- Singularity data packs
KubeJS and CraftTweaker recipes are stored in deterministic, tool-managed aggregate files. Singularity data packs use one JSON file per singularity.
Preview,History,Rollback
- Validate changes before writing files
- Preview complete generated scripts and JSON
- Review added, modified, and removed entries
- Add notes to entries for easier navigation
- Create local versions with change descriptions
- Inspect previous versions
- Roll back to any recorded version
- Detect external file modifications
- Back up conflicting files before explicitly taking ownership
The editor’s Commit system refers only to its own local history. It does not run Git commands or modify your source repository.
Responsive Interface
- Multiple built-in visual themes
- Responsive layouts for different GUI scales
- Full 7×7 and 9×9 grids displayed on one page
- Searchable item, recipe, and singularity selectors
- Entry notes displayed as primary navigation labels
- Entry IDs and notes arranged in a balanced single-row layout
Safety
Avaritia Tweak is built as a local creation tool:
- It uses ghost slots instead of real inventory slots
- It never consumes, moves, or creates player inventory items
- It does not write files to a remote server
- It does not request administrator permissions
- It does not automatically trigger server reloads
- Drafts and history remain on the local client
Generated content must be installed in the appropriate game, modpack, world, or server environment before it becomes active.
Compatibility
Minecraft 1.20.1
- Loader: Forge
- Requires: Avaritia 1.4.1
Minecraft 1.21.1
- Loader: NeoForge
- Requires: Re-Avaritia 1.4.1
KubeJS or CraftTweaker must be installed when using their respective output formats.
Make sure to download the file matching your Minecraft version and mod loader.
Intended Audience
Avaritia Tweak is especially useful for:
- Modpack authors
- Server pack maintainers
- Avaritia add-on developers
- Players creating heavily customized progression systems
- Anyone who prefers a visual workflow over manually maintaining large recipe scripts
Avaritia Tweak is an independent community project and is not an official part of Avaritia or Re-Avaritia.
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers