Azalea Growth Control

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Azalea Growth Control

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Limits azalea generation to appropriate biomes. Because even trees need boundaries.

World Gen Improvements
Bug Fixes
Mod Loaders
NeoForge
Fabric
Minecraft
26.2

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Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
Mozilla Public License 2.0
Latest Version
[FABRIC] [26.2.x] v26.2.0
Authors
CurseForge

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Modrinth ID

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Source Issues Wiki Discord

About

Description

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Vanilla Minecraft grows azalea trees in any surface biome: even deserts and snowy tundras. A behavior officially marked as Works As Intended in MC-238499.

Azalea Growth Control restores some sanity to world generation by limiting azalea trees to biomes that actually suit them. It does so through the new azaleagrowthcontrol:grows_azalea_trees biome tag, which defines where these trees can now appear.

It works seamlessly with both vanilla and modded biomes, giving your worlds a more natural, consistent look. No more random green blobs in frozen wastelands!

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INSTALLATION REQUIRED ON SERVER

REQUIRES PUZZLES LIB TO BE INSTALLED (FABRIC & NEOFORGE)

REQUIRES FABRIC API TO BE INSTALLED (FABRIC)

REQUIRES FORGE CONFIG API PORT TO BE INSTALLED (FABRIC)

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If available for a mod, configuration is possible directly from in-game using the mod menu (requires Mod Menu by Prospector to be installed on Fabric). Please note that on older Minecraft versions installing Forge Config Screens is also a requirement.

For manual configuration using an external text editor all files are found at .minecraft/config, named as MOD_ID-client.toml, MOD_ID-common.toml, or MOD_ID-server.toml, depending on the type of config. Not all types might exist for a mod, if any at all.

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v1?label=&message=Discord&color=ECEBE6&labelColor=2F4858&style=for-the-badge&logo=discord&logoColor=whitev1?label=&message=Twitter&color=ECEBE6&labelColor=2F4858&style=for-the-badge&logo=x&logoColor=whitev1?label=&message=YouTube&color=ECEBE6&labelColor=2F4858&style=for-the-badge&logo=youtube&logoColor=whitev1?label=&message=GitHub&color=ECEBE6&labelColor=2F4858&style=for-the-badge&logo=github&logoColor=whitev1?label=&message=CurseForge&color=ECEBE6&labelColor=2F4858&style=for-the-badge&logo=curseforge&logoColor=whitev1?label=&message=Modrinth&color=ECEBE6&labelColor=2F4858&style=for-the-badge&logo=modrinth&logoColor=white

strip.png

about.png

Vanilla Minecraft grows azalea trees in any surface biome: even deserts and snowy tundras. A behavior officially marked as Works As Intended in MC-238499.

Azalea Growth Control restores some sanity to world generation by limiting azalea trees to biomes that actually suit them. It does so through the new azaleagrowthcontrol:grows_azalea_trees biome tag, which defines where these trees can now appear.

It works seamlessly with both vanilla and modded biomes, giving your worlds a more natural, consistent look. No more random green blobs in frozen wastelands!

strip.png

media.png

1.png

strip.png

installation.png

INSTALLATION REQUIRED ON SERVER

REQUIRES PUZZLES LIB TO BE INSTALLED (FABRIC & NEOFORGE)

REQUIRES FABRIC API TO BE INSTALLED (FABRIC)

REQUIRES FORGE CONFIG API PORT TO BE INSTALLED (FABRIC)

strip.png

configuration.png

If available for a mod, configuration is possible directly from in-game using the mod menu (requires Mod Menu by Prospector to be installed on Fabric). Please note that on older Minecraft versions installing Forge Config Screens is also a requirement.

For manual configuration using an external text editor all files are found at .minecraft/config, named as MOD_ID-client.toml, MOD_ID-common.toml, or MOD_ID-server.toml, depending on the type of config. Not all types might exist for a mod, if any at all.

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~7,000
Total Downloads
CurseForge
~3,000
Modrinth
~3,000
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CurseForge
Modrinth
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