Mod
Backrooms Expanded
Expands the idea of the backrooms, with the main sources coming from the wiki fandom
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Introduces new dimensions with unique biomes, resources, and challenges.
Includes a custom backstory, written world-building, or narrative writing within the project or through external content.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Changes or adds new types of portals and dimensional travel.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Backrooms Expanded is a mod designed to significantly broaden the scope of content typically found in other Backrooms mods. This version is currently being shared as a foundational release and a reference point for the overall concept. The mod aims to incorporate as much material from the Backrooms Wiki as possible—aside from a few minor deviations—so players can fully immerse themselves in the rich, imaginative world crafted by the wiki's community. Inspiration and references for this project are drawn primarily from the Backrooms Wiki Fandom.
Mod includes right now: Level 0 (And Manila room), level 1, level 2, level fun (level fun, play rooms, party rooms), level 27, and Level 52. Additionally, the mod includes a ton of entities from the wiki.
It also includes custom music for Level 0, 1, 2, Fun, 27, and 52, just make sure you are in survival because Minecraft is dumb
Finally, the mod also includes multiple diseases for the player to contract, such as SFV (Sanguine Festivus Virus), Insanity, Tetanus, Mandela Virus, Sickness, Egremond Syndrome, and Paralysis. Which most of them can be cured in the first hour (real time) of contracting them.
If you want to check out the levels without having to noclip, use "/execute in [level] run tp 0 100 0"
Ex: "/execute in backrooms_expanded:level_0 run tp 0 100 0"
To noclip if you want, just spam "x" by default. Noclipping is based off of distance squared, so the further you go out, the better the noclipping works. By 10 million blocks out from spawn, it's almost instant.
P.s. It is recommended to not play with sound physics remastered due to the mass amount of noise blocks like fluorescent lights, this combo makes the game have constant frame drops. Though in newer updates (0.28.0+) the sounds produced by said lights are handled differently, so it may be possible now without getting frame drops.



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