Balanced Diet
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Incentivizes players to use multiple food sources by requiring a varied diet to achieve max health and gain unique buffs from food combinations, enabling specialized builds with strengths and weaknesses.
Enhances farming mechanics and introduces new crops and livestock.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Includes genetic manipulation and biological systems.
Focuses on cooking, recipes, and food-related mechanics.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
Advanced Food System
Incentivizes players to use multiple food sources by requiring a varied diet to achieve max health and gain unique buffs from food combinations, enabling specialized builds with strengths and weaknesses.
Players must have a varied diets to be at their full potential. temporary archetypes (speed, mining, tank, fighter, XP) while balancing upside and downside.
Core design goals:
- Keep it Vanilla+
- Make food choices meaningful in survival progression.
- Keep buffs small per item, stronger only when stacked through combos.
Unbalanced Diet

Balanced Diet

Companion project:
- This mod consumes Seamless-API as a dependency for third-party food and combo registrations.
Feature Summary
- Slot-based food buff model with timed expiration. Like valheim
- Per-food buff and debuff definitions from JSON config.
- Health cap that can be upped by having varied diet
- In-game config
- HUD with active food slots, timers, bars, and combo context.
- Milk clears active buff state.
Combo Catalog
All combo definitions live in gameplay/ComboEffectRegistry.java.
Speed Path
- combo_speed_stride (pair): beetroot + potato
- combo_speed_current (pair): beetroot + salmon
- combo_speedster_raw (capstone): beetroot + salmon + potato
- combo_speedster_cooked (capstone): beetroot + cooked_salmon + baked_potato
Mining Path
- combo_miner_focus (pair): dried_kelp + cookie
- combo_miner_study (pair): glow_berries + cookie
- combo_quarry_engine (capstone): dried_kelp + glow_berries + cookie
Tank Path
- combo_guarded_plate (pair): cooked_porkchop + cooked_mutton
- combo_guarded_blessing (pair): golden_apple + cooked_mutton
- combo_bulwark_core (capstone): cooked_porkchop + cooked_mutton + golden_apple
Fighting Path
- combo_duelist_line (pair): cooked_chicken + cooked_rabbit
- combo_duelist_heart (pair): apple + cooked_chicken
- combo_skirmisher (capstone): cooked_chicken + cooked_rabbit + apple
XP Path
- combo_scholar_path (pair): cod + beetroot
- combo_scholar_path_cooked (pair): cooked_cod + beetroot
- combo_archivist (capstone): cod + cooked_cod + glow_berries
Balanced Path
- combo_balanced_trail (pair): carrot + melon_slice
- combo_balanced_hearth (pair): bread + pumpkin_pie
- combo_balanced_tide (pair): tropical_fish + sweet_berries
- combo_balanced_harmony (capstone): apple + bread + carrot
Final-heart unlock is intentionally selective (not every capstone grants it).
Advanced Food System
Incentivizes players to use multiple food sources by requiring a varied diet to achieve max health and gain unique buffs from food combinations, enabling specialized builds with strengths and weaknesses.
Players must have a varied diets to be at their full potential. temporary archetypes (speed, mining, tank, fighter, XP) while balancing upside and downside.
Core design goals:
- Keep it Vanilla+
- Make food choices meaningful in survival progression.
- Keep buffs small per item, stronger only when stacked through combos.
Unbalanced Diet

Balanced Diet

Companion project:
- This mod consumes Seamless-API as a dependency for third-party food and combo registrations.
Feature Summary
- Slot-based food buff model with timed expiration. Like valheim
- Per-food buff and debuff definitions from JSON config.
- Health cap that can be upped by having varied diet
- In-game config
- HUD with active food slots, timers, bars, and combo context.
- Milk clears active buff state.
Combo Catalog
All combo definitions live in gameplay/ComboEffectRegistry.java.
Speed Path
- combo_speed_stride (pair): beetroot + potato
- combo_speed_current (pair): beetroot + salmon
- combo_speedster_raw (capstone): beetroot + salmon + potato
- combo_speedster_cooked (capstone): beetroot + cooked_salmon + baked_potato
Mining Path
- combo_miner_focus (pair): dried_kelp + cookie
- combo_miner_study (pair): glow_berries + cookie
- combo_quarry_engine (capstone): dried_kelp + glow_berries + cookie
Tank Path
- combo_guarded_plate (pair): cooked_porkchop + cooked_mutton
- combo_guarded_blessing (pair): golden_apple + cooked_mutton
- combo_bulwark_core (capstone): cooked_porkchop + cooked_mutton + golden_apple
Fighting Path
- combo_duelist_line (pair): cooked_chicken + cooked_rabbit
- combo_duelist_heart (pair): apple + cooked_chicken
- combo_skirmisher (capstone): cooked_chicken + cooked_rabbit + apple
XP Path
- combo_scholar_path (pair): cod + beetroot
- combo_scholar_path_cooked (pair): cooked_cod + beetroot
- combo_archivist (capstone): cod + cooked_cod + glow_berries
Balanced Path
- combo_balanced_trail (pair): carrot + melon_slice
- combo_balanced_hearth (pair): bread + pumpkin_pie
- combo_balanced_tide (pair): tropical_fish + sweet_berries
- combo_balanced_harmony (capstone): apple + bread + carrot
Final-heart unlock is intentionally selective (not every capstone grants it).
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