Balanced Diet

Quick rating

Balanced Diet

No reviews yet

Incentivizes players to use multiple food sources by requiring a varied diet to achieve max health and gain unique buffs from food combinations, enabling specialized builds with strengths and weaknesses.

Farming & Agriculture
QoL & Tweaks
Genetics & Biology
Food & Culinary
Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
advancedfoodsystem-1.0.0.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Advanced Food System

Incentivizes players to use multiple food sources by requiring a varied diet to achieve max health and gain unique buffs from food combinations, enabling specialized builds with strengths and weaknesses.

Players must have a varied diets to be at their full potential. temporary archetypes (speed, mining, tank, fighter, XP) while balancing upside and downside.

Core design goals:

  • Keep it Vanilla+
  • Make food choices meaningful in survival progression.
  • Keep buffs small per item, stronger only when stacked through combos.

Unbalanced Diet

image

Balanced Diet

image

Companion project:

  • This mod consumes Seamless-API as a dependency for third-party food and combo registrations.

Feature Summary

  • Slot-based food buff model with timed expiration. Like valheim
  • Per-food buff and debuff definitions from JSON config.
  • Health cap that can be upped by having varied diet
  • In-game config
  • HUD with active food slots, timers, bars, and combo context.
  • Milk clears active buff state.

Combo Catalog

All combo definitions live in gameplay/ComboEffectRegistry.java.

Speed Path

  • combo_speed_stride (pair): beetroot + potato
  • combo_speed_current (pair): beetroot + salmon
  • combo_speedster_raw (capstone): beetroot + salmon + potato
  • combo_speedster_cooked (capstone): beetroot + cooked_salmon + baked_potato

Mining Path

  • combo_miner_focus (pair): dried_kelp + cookie
  • combo_miner_study (pair): glow_berries + cookie
  • combo_quarry_engine (capstone): dried_kelp + glow_berries + cookie

Tank Path

  • combo_guarded_plate (pair): cooked_porkchop + cooked_mutton
  • combo_guarded_blessing (pair): golden_apple + cooked_mutton
  • combo_bulwark_core (capstone): cooked_porkchop + cooked_mutton + golden_apple

Fighting Path

  • combo_duelist_line (pair): cooked_chicken + cooked_rabbit
  • combo_duelist_heart (pair): apple + cooked_chicken
  • combo_skirmisher (capstone): cooked_chicken + cooked_rabbit + apple

XP Path

  • combo_scholar_path (pair): cod + beetroot
  • combo_scholar_path_cooked (pair): cooked_cod + beetroot
  • combo_archivist (capstone): cod + cooked_cod + glow_berries

Balanced Path

  • combo_balanced_trail (pair): carrot + melon_slice
  • combo_balanced_hearth (pair): bread + pumpkin_pie
  • combo_balanced_tide (pair): tropical_fish + sweet_berries
  • combo_balanced_harmony (capstone): apple + bread + carrot

Final-heart unlock is intentionally selective (not every capstone grants it).

Advanced Food System

Incentivizes players to use multiple food sources by requiring a varied diet to achieve max health and gain unique buffs from food combinations, enabling specialized builds with strengths and weaknesses.

Players must have a varied diets to be at their full potential. temporary archetypes (speed, mining, tank, fighter, XP) while balancing upside and downside.

Core design goals:

  • Keep it Vanilla+
  • Make food choices meaningful in survival progression.
  • Keep buffs small per item, stronger only when stacked through combos.

Unbalanced Diet

image

Balanced Diet

image

Companion project:

  • This mod consumes Seamless-API as a dependency for third-party food and combo registrations.

Feature Summary

  • Slot-based food buff model with timed expiration. Like valheim
  • Per-food buff and debuff definitions from JSON config.
  • Health cap that can be upped by having varied diet
  • In-game config
  • HUD with active food slots, timers, bars, and combo context.
  • Milk clears active buff state.

Combo Catalog

All combo definitions live in gameplay/ComboEffectRegistry.java.

Speed Path

  • combo_speed_stride (pair): beetroot + potato
  • combo_speed_current (pair): beetroot + salmon
  • combo_speedster_raw (capstone): beetroot + salmon + potato
  • combo_speedster_cooked (capstone): beetroot + cooked_salmon + baked_potato

Mining Path

  • combo_miner_focus (pair): dried_kelp + cookie
  • combo_miner_study (pair): glow_berries + cookie
  • combo_quarry_engine (capstone): dried_kelp + glow_berries + cookie

Tank Path

  • combo_guarded_plate (pair): cooked_porkchop + cooked_mutton
  • combo_guarded_blessing (pair): golden_apple + cooked_mutton
  • combo_bulwark_core (capstone): cooked_porkchop + cooked_mutton + golden_apple

Fighting Path

  • combo_duelist_line (pair): cooked_chicken + cooked_rabbit
  • combo_duelist_heart (pair): apple + cooked_chicken
  • combo_skirmisher (capstone): cooked_chicken + cooked_rabbit + apple

XP Path

  • combo_scholar_path (pair): cod + beetroot
  • combo_scholar_path_cooked (pair): cooked_cod + beetroot
  • combo_archivist (capstone): cod + cooked_cod + glow_berries

Balanced Path

  • combo_balanced_trail (pair): carrot + melon_slice
  • combo_balanced_hearth (pair): bread + pumpkin_pie
  • combo_balanced_tide (pair): tropical_fish + sweet_berries
  • combo_balanced_harmony (capstone): apple + bread + carrot

Final-heart unlock is intentionally selective (not every capstone grants it).

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works