Community listing page, reviews may not be monitored by the author.
Balanced Keep inventory
No reviews yet
This datapack turns on keep inventory, however, when a player dies, they permanently lose 1 heart. Players can craft an item called "Heart Crystal" in order to gain 1 heart, up to a max of 40 hearts.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
This datapack aims to balance the keep inventory while keeping gameplay the same.
All it does is leave keep inventory on, instead, when a player dies, that player looses a heart permanently. However, players can craft the "Heart Crystal" in order to regain hearts, and players can gain up to 40 hearts.
So instead of vanilla Minecraft's keep inventory dictate whether you completely lose everything or have no consequences for dying, this datapack adds keep inventory while adding a consequence for dying.
When a player is on their last permanent heart, when they die, they will drop their items on death, just like if their keep inventory is on. They do not lose or regain a heart.
The "Heart Crystal" is crafted with 4 diamonds, 4 gold ingots, and a golden apple.
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources