Balanced Mending

Quick rating

Balanced Mending

No reviews yet

Mod which changes how mending enchantment works. To repair an item you need it's standard repair ingredient in your inventory. For each durability point you repair, there is a chance that the repair ingredient is consumed.

Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.1.1

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Balanced Mending Mod

This mod changes the way mending enchantment works in Minecraft.

Requirements

Fabric API

How it works

Mending now requires an ingredient to work. The correct ingredient has to be in you inventory for mending to work. There is a chance for the ingredient to be consumed when repairing. When this happens you get a bonus to the amount repaired. Rarer ingredients give a higher bonus.

Ingredients

Item Ingredient Repair Multiplier
Wooden Tools Planks 1x base
Shield Planks 1x base
Stone Tools Cobblestone, Blackstone, Cobbled Deepslate 1x base
Leather Armor Leather 1x base
Flint and Steel Flint 1x base
Bow String 1x base
Crossbow String 1x base
Fishing Rod String 1x base
Carrot on a Stick String 1x base
Warped Fungus on a Stick String 1x base
Brush Copper Ingot 1x base
Shears Iron Ingot 2x base
Iron Tools Iron Ingot 2x base
Iron Armor Iron Ingot 2x base
Chain Armor Iron Ingot 2x base
Gold Tools Gold Ingot 2x base
Gold Armor Gold Ingot 2x base
Turtle Helmet Turtle Scute 2x base
Trident Prismarine Shard 2x base
Elytra Phantom Membrane 2x base
Diamond Armor Diamond 4x base
Diamond Tools Diamond 4x base
Mace Breeze Rod 4x base
Netherite Armor Netherite Ingot 8x base
Netherite Tools Netherite Ingot 8x base

Config

Ingredient consumption chance and the base bonus multiplier are configurable in balanced_mending.json. The base multiplier is 16 and the consume chance is 1%. Mod Menu support is planed.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works