Bandits

Quick rating

Community listing page, reviews here may not be monitored by the author.

Bandits

No reviews yet

Bandits target players and fight back, use a full set of iron, and have a chance for their items to be enchanted.

Food & Culinary
Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
Bandits 2.2 (1.15.2).jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Bandits target players and fight back, use a full set of iron, and have a chance for their items to be enchanted.

When a player lingers within a space of one block for 8 seconds, a bandit spawns, falling from the sky and landing 20 - 0 blocks from the player. This 8-second spawn timer repeats endlessly.

An amount increases by 20 plus 1/5th of the current amount after every twenty minutes. It decreases by 1 when a bandit spawns, and prevents bandits from spawning when it reaches 0. It begins at 60 at the start of a world.

Bandits don't despawn, see as far as 60 blocks, and drop 0 items and 15 xp.

Commands:
/disableAmbushes
/enableAmbushes
(Ambushes or bandit spawning is enabled by default.)
/disableBanditMining
/enableBanditMining
(Bandit mining is enabled by default.)

(x = Easy/Normal/Hard)
Chance rolling for each enchantment = 10%/30%/50%
Weapon damage = 2/4/7 hearts
Breaking time = the block's hardness times 5/1/.5 in ticks

They don't drop the blocks they break.

Enchantments:
Sharpness, Knockback, Fire Aspect, Protection, Fire Protection, Blast Protection, Projectile Protection, Feather Falling, Depth Strider, Frost Walker, and Thorns.

Shoutout to Jimmity for the skin which I changed up a bit.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works