Basic Skyblock
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Just the bare minimum for vanilla skyblock. Automatically removes newely generated chunks.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Featuring a challenge world that gives the player limited starting starting area and resources typically a small island in a void world.
Contains handmade maps or world presets with adventure map features. Typically features highly detailed builds of larger scales than seen in procedural world generation.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
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Description
SkyBlock
A basic syblock implementation where all blocks and entities are
removed after they are generated as to ensure that the structure
bounding boxes are generated in their original position, but before
the chunk is lit so every chunk does not have to be relit.
The +entities (-e) version does not remove entities, although they
do fall into the void. They may be catchable using flying machines.
You can find a recreation of the original
skyblock 2.1 map with seed: -5013545841426130646
at: https://www.mediafire.com/folder/n7a7x0gkdvunw/Skyblock
WARNING: do not open any pre-1.18 worlds with this mod active!
While converting from pre 1.18 to post 1.18, the mod will remove all
blocks and entities
in the old chunks.
Remove the mod, convert your world and re-add
the mod afterwards.
Updating between any post 1.18 versions should be fine, although I do
recommend backing up your world beforehand.
Installation
Fabric Installer: https://fabricmc.net/use/
If you have any trouble with a part of the installation,
I made a step by step on the process:
https://docs.google.com/document/d/1BWKdWrVqP9K3t1T7GJG-C6UjfWvbO4MiADr9DMjai00/
The tutorial is written for 1.18 but the steps are the same for
subsequent versions.
You can also look at one of many mod installation tutorials on youtube.
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