Bass Shaker Haptics
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This mod adds a real-time haptic feedback pipeline to Minecraft Java Edition, designed specifically for bass shakers / tactile transducers (chairs, cockpits, sim rigs), not controllers.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Bass Shaker Haptics Immersive Physical Feedback + Real-Time Minecraft Data
Mod Summary
Bass Shaker Haptics transforms gameplay into physical vibration and live telemetry data.
Built for bass shakers, tactile transducers, sim rigs, dashboards, and external systems, this mod converts Minecraft events into both:
🔊 Dedicated low-frequency haptic output
📊 Real-time SimHub-style telemetry data
This is not controller rumble. This is full physical immersion and data integration.
🔊 Haptic Feedback System
Experience Minecraft through your chair, rig, or platform.
What It Does
Converts gameplay events (movement, hits, block breaks, explosions, etc.) into low-frequency vibration signals
Sends output to a dedicated audio device (USB sound card, amplifier, shaker amp, etc.)
Runs separately from normal game audio — no interference
Haptic Features
Real-time vibration pipeline
Priority-aware event handling (important events override minor ones)
Directional & tunable feedback per event
JSON-based vibration profiles
Multi-transducer setup support
Designed for sim rigs, cockpit seats, and custom installs
📊 Telemetry System (SimHub-Style Output)
For builders, streamers, and hardware integrators.
What It Does
Exports live Minecraft gameplay data in real time for use with:
Dashboards
HUD overlays
Lighting systems
External programs
Custom haptic engines
Telemetry Features
Real-time player movement & state tracking
Event broadcasting system
Dedicated output routing
Configurable device selection
Expandable integration architecture
Separate audio telemetry channel (JavaSound configurable)
🛠️ How It Works
The mod:
Detects internal Minecraft game events
Processes them through a priority-aware event engine
Outputs:
Low-frequency haptic audio
Structured telemetry data streams
Routes output to user-selected devices or external systems
Everything is configurable and profile-driven.
🎯 Ideal For
Sim rigs & bass shaker setups
Tactile gaming chairs
Cockpit builds
Accessibility setups (hearing-impaired tactile cues)
Streamers running reactive overlays
Experimental hardware integrations
⚙️ Advanced Users
Profiles are JSON-based and fully customizable:
Frequency
Gain
Duration
Priority
Directional bias
Event mapping
You can build your own feedback architecture.
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