Battle Initiant

Quick rating

Battle Initiant

No reviews yet

Battle Initiant adds new enchantments, items, and entities to make battles feel more cinematic

Magic
Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
Battle Initiant: V1.3.1 (1.21.8)
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Battle Initiant

This mod is designed to make battles feel more cinematic.

Features

**Battle Initiant includes many features. Some examples include:
**

  • Slime Boots: Jump higher at the cost of speed

  • Echo Sword: A rare sword crafted with Echo Shards that can steal XP & highlight enemies

  • Echo Pearl: A rare item that can be thrown to recreate a Warden's Sonic Boom attack

  • Plasma Sword: Similar to a lightsaber, this sword lights enemies on fire and has no knockback

  • Ghost Charm: A rare item which allows users to fly/noclip around invisibly for 3 seconds

  • Knights: Upgrade villagers to knights to let them fight your enemies (including players) 

    You can also make neutral knights join your side by giving them emeralds

  • Archers: Give one of your knights a bow to make them an archer

  • Scute Armour: Protects you from all attacks when you have all the pieces of the armour, but can only take a few hits before it breaks

  • Bear Trap: Trap your enemies before they can even attack you

  • More Enchantments: Give your weapons some charm!

  • More Structures: More reason for exploration!

  • More Advancements: You'll always have something to do!

How It Works + FAQ

The spoiler below will give instructions and tutorials on how to use the mod. If you want to find out as you play, skip this section.

How To Use Knights: Currently, there are 2 ways to obtain knights. The first way is to craft a Knight Upgrade (8 iron nuggets + 1 iron chestplate) then right click a villager; this will transform the villager into a knight and will automatically be on your team/side. The second way is to find a neutral knight (at one of their natural structures or spawned via commands/spawn-eggs) and to give them an emerald; this will make them join your side. Once you have knights on your side, they will attack anything you attack and attack anything that attacks you; for convienence, you can put them on leads.

What Does The "Memory Loss" Potion Do: The Memory Loss Potion reverts certain transformations of entities (for example: a knight, witch, or pillager will transform into a villager) and for other entities not on the list: it will give heavy nausea & slowness, untame them (if tamed), and make them forget who they are following/attacking.

How Does The Brutality Enchantment Work: The Brutality Enchantment for axes is slightly complicated. It basically adds a second tick of damage and a 2nd cooldown (shown on the item whilst in your hotbar), both ranging based off the level of the enchantment (there are 2 levels). However, if you attack while the 2nd cooldown isn't finished, damage will be dealt to you too.

Why Are Ghost Charms So Expensive: Balancing.

 undefined

Battle Initiant

This mod is designed to make battles feel more cinematic.

Features

Battle Initiant includes many features. Some examples include:

  • Slime Boots: Jump higher at the cost of speed

  • Arrow Launcher: A weapon that can shoot arrows much faster and more accurately than bows, but only has 1 enchantment, lower durability, only shoots normal arrows, and is much more expensive.

  • Echo Sword: A rare sword crafted with Echo Shards that can steal XP & highlight enemies

  • Echo Pearl: A rare item that can be thrown to recreate a Warden's Sonic Boom attack

  • Plasma Sword: Similar to a lightsaber, this sword lights enemies on fire and has no knockback

  • Ghost Charm: A rare item which allows users to fly/noclip around invisibly for 3 seconds

  • Knights: Upgrade villagers to knights to let them fight your enemies (including players) 

    You can also make neutral knights join your side by giving them emeralds

  • Archers: Give one of your knights a bow to make them an archer

     

  • Scute Armour: Protects you from all attacks when you have all the pieces of the armour, but can only take a few hits before it breaks

  • Bear Trap: Trap your enemies before they can even attack you

Some other features to note:

  • More Enchantments: Give your weapons some charm!
  • More Structures: More reason for exploration!
  • More Advancements: You'll always have something to do!

FAQ

The spoiler below will give instructions and tutorials on how to use the mod. If you want to find out as you play, skip this section.

How To Use Knights: Currently, there are 2 ways to obtain knights. The first way is to craft a Knight Upgrade (8 iron nuggets + 1 iron chestplate) then right click a villager; this will transform the villager into a knight and will automatically be on your team/side. The second way is to find a neutral knight (at one of their natural structures or spawned via commands/spawn-eggs) and to give them an emerald; this will make them join your side. Once you have knights on your side, they will attack anything you attack and attack anything that attacks you; for convienence, you can put them on leads.

What Does The "Memory Loss" Potion Do: The Memory Loss Potion reverts certain transformations of entities (for example: a knight, witch, or pillager will transform into a villager) and for other entities not on the list: it will give heavy nausea & slowness, untame them (if tamed), and make them forget who they are following/attacking.

How Does The Brutality Enchantment Work: The Brutality Enchantment for axes is slightly complicated. It basically adds a second tick of damage and a 2nd cooldown (shown on the item whilst in your hotbar), both ranging based off the level of the enchantment (there are 2 levels). However, if you attack while the 2nd cooldown isn't finished, damage will be dealt to you too.

Why Are Ghost Charms So Expensive: Balancing.

Screenshots

Gallery

  • Plasma Sword
    Plasma Sword An image of the Plasma Sword item, as described in the description
  • Brass Knuckles
    Brass Knuckles The Brass Knuckles item
  • Create Epic Battles
    Create Epic Battles Make your knights and archers fight for you
  • Brass Knuckles Showcase
    Brass Knuckles Showcase
  • Plasma Sword Showcase
    Plasma Sword Showcase
  • Knights VS pillagers
    Knights VS pillagers Knights (white) fighting pillagers
  • Create Epic Battles
    Create Epic Battles Make your knights fight for you

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works