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Battle Only Capture
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Requires wild Pokémon to be captured during battle and removes wild opponents after the battle ends.
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Runs entirely on the server. Also works in singleplayer.
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Description
Initial release
- Wild Pokémon can only be captured while battling that exact Pokémon.
- Poké Balls thrown outside the correct battle are rejected and returned.
- Wild opponents are removed after victory, defeat, forfeiting, or fleeing.
- Fully server-authoritative and multiplayer compatible.
- Supports singleplayer through the integrated server.
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- Minecraft 1.21.1
- Fabric
- Cobblemon 1.7.3
- Fabric API
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