Community listing page, reviews here may not be monitored by the author.
BB Preload World
No reviews yet
A crude way to preload the Distant Horizons chunks, for single player and multiplayer
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
BB Preload World
This mod can be used in single-player or multi-player to load chunks for the use of Distant Horizons
In multi-player, DH can only cache chunks the player has visited, this mod puts the player into spectator mode and files them around the map so the client can cache these chunks.
As an added bonus, client-side mini-map mods will also get loaded in when doing this.
How to use
The mod must be installed on the client and server.
If playing in single-player, it is recommended to set "Enable distant generation" to false in DH settings while running the routine.
You can also set the "CPU Load" in DH settings to one of the higher profiles (remember to set it back to a lower one after!).
To load the surrounding area, players can use the command /bb_preload_world_start
To cancel the process before it has completed on its own, use /bb_preload_world_stop
(Running the stop command before the routine finishes may lead to corrupt chunk caches)
At a radius of 30 chunks, it can take 30+ minutes to complete, at 60 chunks it could take multiple hours.
Settings
Settings are managed via game-rules.
/gamerule bb_preload_radius 30 sets the radius (in chunks) that will be loaded around the player.
/gamerule bb_preload_world_start_requires_opp true will make /bb_preload_world_start require OP to use.
/gamerule bb_preload_world_stop_requires_opp true will make /bb_preload_world_stop require OP to use.
How it works
When starting a preload routine, the server-side part of the mod keeps track of which chunk the player has got to.
The client sends packets to the server saying when a chunk has been cached at LOD levels 0 - 6, when the server has received this packet it will move the player on to the next chunk.
The client also tells the server if "Queued chunk updates" is too high, or when there are any "Update propagator tasks" in the queue or being processed. If either of these are true, the routine is paused to allow chunks to finish processing before continuing.
This is because in my testing if the client moves away from a chunk that has started processing but not finished, it can leave that chunk cache in a corrupt state.
Contact
For questions Discord is preferred, for issues GitLab is preferred.
BB Preload World
Modern versions of Distant Horizons now have chunk loading over multiplayer, so if you are using a new version you may not need this mod
This mod can be used in single-player or multi-player to load chunks for the use of Distant Horizons
In multi-player, DH can only cache chunks the player has visited, this mod puts the player into spectator mode and files them around the map so the client can cache these chunks.
As an added bonus, client-side mini-map mods will also get loaded in when doing this.
How to use
The mod must be installed on the client and server.
If playing in single-player, it is recommended to set "Enable distant generation" to false in DH settings while running the routine.
You can also set the "CPU Load" in DH settings to one of the higher profiles (remember to set it back to a lower one after!).
To load the surrounding area, players can use the command /bb_preload_world_start
To cancel the process before it has completed on its own, use /bb_preload_world_stop
(Running the stop command before the routine finishes may lead to corrupt chunk caches)
At a radius of 30 chunks, it can take 30+ minutes to complete, at 60 chunks it could take multiple hours.
Settings
Settings are managed via game-rules.
/gamerule bb_preload_radius 30 sets the radius (in chunks) that will be loaded around the player.
/gamerule bb_preload_world_start_requires_opp true will make /bb_preload_world_start require OP to use.
/gamerule bb_preload_world_stop_requires_opp true will make /bb_preload_world_stop require OP to use.
How it works
When starting a preload routine, the server-side part of the mod keeps track of which chunk the player has got to.
The client sends packets to the server saying when a chunk has been cached at LOD levels 0 - 6, when the server has received this packet it will move the player on to the next chunk.
The client also tells the server if "Queued chunk updates" is too high, or when there are any "Update propagator tasks" in the queue or being processed. If either of these are true, the routine is paused to allow chunks to finish processing before continuing.
This is because in my testing if the client moves away from a chunk that has started processing but not finished, it can leave that chunk cache in a corrupt state.
Contact
For questions Discord is preferred, for issues GitLab is preferred.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers