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bcbends(更好的战斗—弯曲兼容)
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Gives every Better Combat weapon a Mo' Bends attack animation — no more frozen players — and keeps the first-person swing.
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Better Combat Bends bridges two animation systems that normally ignore each other.
Mo' Bends only ships three player attack actions — SWORD, TOOL and FISTS — and classifies items by their Java type. Anything it cannot classify gets no attack animation at all, so the player just stands there: modded tridents, spears, staves and hammers are the usual victims. Better Combat, on the other hand, already has a registry of every item that counts as a weapon, with its category and attack list.
At runtime the add-on asks Better Combat for the item's weapon attributes whenever Mo' Bends has no answer, and returns the closest Mo' Bends swing. Unknown items can be forced by id or matched by keyword; truly exotic weapons can have a template item's attributes mirrored onto them so Better Combat itself treats them as a real weapon of that class. On top of that it keeps Better Combat's attack animation alive in first person, isolates Punchy during swings, and offers an optional takeover mode with a runtime elbow bend. Everything is config-driven through config/bcbends.json.
Better Combat Bends 是一个 Forge 1.20.1 客户端附属模组,负责把 Better Combat 和 Mo' Bends(更多弯曲)接起来。
Mo' Bends 的玩家攻击动作只有三套——SWORD、TOOL、FISTS,而且靠物品的 Java 类型自动归类。它不认识的物品就完全没有攻击动画,玩家直接停在原地,模组三叉戟、长枪、法杖、锤子都是常见受害者;而 Better Combat 本来就有一张“哪些物品算武器、属于什么分类”的注册表。
模组在运行时把两边接上:Mo' Bends 没有答案时去问 Better Combat,返回最接近的一套挥砍;两边都不认识的物品可以按 id 强制指定或关键词匹配;实在没法常规适配的武器(比如刚哥尼尔),可以把模板武器的属性整份镜像过去,让 Better Combat 自己就认它是那个类别。除此之外还修了第一人称的 BC 动画、做了 Punchy 挥砍隔离,以及可选的“接管玩家渲染 + 运行时肘弯”。全部通过 config/bcbends.json 配置。
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