Better Combat Reach Fix
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Fixes the incompatibility between the Better Combat mod and the vanilla forge:entity_reach attribute, making the actual attack range fully respect and use the value of this attribute.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Introduction
Adjusts the attack range calculation logic of the Better Combat mod to be compatible with the vanilla forge:entity_reach attribute, making the actual attack range fully respect and use the value of this attribute. Allows all mods that modify attack range through trinkets, potions, enchantments, or other means to work properly.
The original Better Combat mod, by design, completely overrides Minecraft's attack range calculation logic, causing all other mods' functionality that adjusts attack range by modifying the forge:entity_reach attribute to fail. No matter how much attack range you increase through any means, the actual attack range will be forcibly fixed to the weapon's default value by Better Combat. This mod changes this behavior, returning attack range calculation to the vanilla attribute system.
Configuration:
Default mode – Preserves weapon attack range differences (e.g., spear > sword) and stacks reach bonuses from all sources.
Alternative mode – All weapons use the same entity_reach value, ignoring inherent weapon differences.
You can switch modes in the configuration file: config/better_combat_reach_fix-common.toml
Features
✅ Full Compatibility: Perfectly compatible with all mods that modify the forge:entity_reach attribute
✅ Plug and Play: No configuration required, takes effect immediately after installation
✅ Preserve Original Experience: Fully retains all combat features of Better Combat, only adjusts the attack range calculation logic
Special Thanks
- Special thanks to daedelus_dev for developing the Better Combat mod, which brings us a wonderful combat experience
- Special thanks to Fallen__leaf, whose KubeJS tutorial inspired this mod
Introduction
Adjusts the attack range calculation logic of the Better Combat mod to be compatible with the vanilla forge:entity_reach attribute, making the actual attack range fully respect and use the value of this attribute. Allows all mods that modify attack range through trinkets, potions, enchantments, or other means to work properly.
The original Better Combat mod, by design, completely overrides Minecraft's attack range calculation logic, causing all other mods' functionality that adjusts attack range by modifying the forge:entity_reach attribute to fail. No matter how much attack range you increase through any means, the actual attack range will be forcibly fixed to the weapon's default value by Better Combat. This mod changes this behavior, returning attack range calculation to the vanilla attribute system.
Configuration:
Default mode – Preserves weapon attack range differences (e.g., spear > sword) and stacks reach bonuses from all sources.
Alternative mode – All weapons use the same entity_reach value, ignoring inherent weapon differences.
You can switch modes in the configuration file: config/better_combat_reach_fix-common.toml
Features
✅ Full Compatibility: Perfectly compatible with all mods that modify the forge:entity_reach attribute.
✅ Plug and Play: No configuration required, takes effect immediately after installation.
✅ Preserve Original Experience: Fully retains all combat features of Better Combat, only adjusts the attack range calculation logic.
Special Thanks
Special thanks to daedelus_dev for developing the Better Combat mod, which brings us a wonderful combat experience. Special thanks to Fallen__leaf, whose KubeJS tutorial inspired this mod.
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