Better Damage

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Better Damage

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The mod completely reworks the vanilla damage system.

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Mod
Latest Version
better_damage-1.0.3-forge-1.20.1.jar
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Description

                         

Better Damage completely reworks the vanilla damage system. New damage types, defense and attack multipliers, and entity types have been added.

More About the Changes

1. Damage Types

The mod adds 10+ unique damage types, each with its own Resistance and Power values that directly affect incoming and outgoing damage calculations.

2. Entity Types

The mod also introduces several entity types, each with unique resistance and power modifiers.
Some entity types also deal specialized damage — for example, spiders inflict Poison damage.

3. Damage Type Differences

Most damage types have their own distinct hit particles when they affect a target.

Many also apply special effects, such as:

  • Poison → may cause Nausea
  • Sound → may cause Stun
  • Fire → may set targets Burning
  • and more

4. Wetness Mechanic

When standing in water or under rain, the player becomes Wet.

This recalculates certain resistances. For example:

  • +80% Fire Resistance
  • Increased vulnerability to Electricity damage

This makes environmental conditions directly influence combat.

5. Enchantments

The mod adds several new enchantments, including:

  • Magic Protection
  • Cold Protection

It also reworks some vanilla enchantments.

For example:

  • Smite now converts weapon damage into Holy damage instead of dealing regular physical damage.

Damage Types

Basic Types

Physical

The most common damage type.
Includes melee attacks, most weapon strikes, and standard combat damage.

Magic

Damage originating from magical sources, such as potions or magical attacks.

Explosion

Damage caused by explosions.
Has a chance to Stun.

Projectile

Damage from arrows, tridents, and all thrown projectiles.

Fall

Damage caused by falling.


Elemental Types

Air

Very rare in vanilla.
Primarily associated with Elytra-related impact damage.

Aqua

Not present in vanilla.
Applies the Wet effect.

Earth

Damage related to solid matter and crushing force, such as:

  • anvils
  • suffocation inside blocks
  • crushing impacts

Has a chance to Stun.

Fire

Damage caused by flames and extreme heat.
Has a chance to Ignite the target.

Electricity

Damage caused by lightning and electrical discharge.
Applies the Electrified effect.

Cold

Damage caused by freezing and low temperatures.


Special Types

Inevitable

Ignores all resistances and effects.

Examples:

  • starvation
  • void damage
  • drowning

This damage cannot be mitigated.

Blood

A unique non-vanilla damage type.

Darkness

Damage from dark or corrupt forces, such as the Wither effect.

Holy

Sacred damage.

Weapons enchanted with Smite deal this damage type instead of Physical damage.

Nature

Damage caused by natural hazards, such as:

  • cacti
  • sweet berry bushes
  • similar environmental sources

Poison

Poison-based damage.
Has a chance to inflict Nausea.

Psionics

A unique non-vanilla psychic damage type.

Silver

A unique non-vanilla damage type.

Sound

Damage caused by sonic force, such as Warden attacks.
Has a chance to Stun.

I tried to find and fix all the bugs, but if you realize that something is wrong, I would be grateful if you would let me know :>

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