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Better Fps - Render Distance
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Better FPS Render Distance is a mod which adds a few performance improvements to increase fps.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Better FPS Render Distance is a mod which adds a few performance improvements to increase fps.
This is the forge version of Better Render distances, for the Fabric version click here: Fabric
Render distance:
By default minecraft renders everything in a square radius(cylinder in 1.18), this is changed to a 3d circular radius which can be stretched horizontally and vertically via config or video option(video options button is not available with optifine). The higher the stretch the less caves below you will be rendered, esp distant ones. Provides about 10-35% less chunk sections to be rendered and thus gives a neat fps boost.
Requires Cupboard dependency to be installed in newer versions 
- Set horizontal render distance scaling
- Set vertical render distance scaling
- Choose if the adjust distance should also affect the range at which entities render
- Debug mode to display effects

If you want to use this with Distant Horizons, set the vertical stretch to 100% and horizontal to 0%
Only required on clientside. Can be put on serverside but does nothing there.

If you enjoy this mod consider supporting the development, any support is greatly appreciated.
The development is an unpaid free-time activity, so any support helps being able to spend more time on it.
You can support me on Patreon, or just spreading the word around.
Better FPS Render Distance is a mod which adds a few performance improvements to increase fps.
This is only cotains the older the fabric version of Better Render distances, newer versions going forward will appear on the unified project: Unified
Render distance:
By default minecraft renders everything in a square radius(cylinder in 1.18), this is changed to a 3d circular radius which can be stretched horizontally and vertically via config or video option(video options button is not available with optifine). The higher the stretch the less caves below you will be rendered, esp distant ones. Provides about 10-35% less chunk sections to be rendered and thus gives a neat fps boost.
Requires Cupboard dependency to be installed in newer versions 
- Set horizontal render distance scaling
- Set vertical render distance scaling
- Choose if the adjust distance should also affect the range at which entities render
- Debug mode to display effects

Incompatible with very many players (VMP) mod.
Only required on clientside. Can be put on serverside but does nothing there.

If you enjoy this mod consider supporting the development, any support is greatly appreciated.
The development is an unpaid free-time activity, so any support helps being able to spend more time on it.
You can support me on Patreon or just spreading the word around.
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