Better Pets Health

Quick rating

Better Pets Health

No reviews yet

whenever a player's OWNED pet (tamed mob) takes damage, the same damage amount is applied to the owner player instead of the pet.

Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Optional
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.0.0
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Better Pets Health

Better Pets Health makes your tamed/owned pets stop taking damage by transferring that damage to their owner instead.

Example: If your wolf is hit for 3.0, the wolf takes 0 and you take 3.0.

Works on client + dedicated server (must be installed on the server; clients can join without it unless you want config UI).


Features

  • Core rule (default): Pet takes 0 damage, owner takes full damage
  • ✅ Supports all owned/tameable entities that expose an owner (wolves, cats, parrots, etc.)
  • ✅ Supports modded tameables via config allow/deny entity-id lists
  • ✅ Optional distance limit (disabled by default)
  • ✅ Damage type ignore list (prevents weird edge cases like void/fall/out-of-world)
  • ✅ Message aggregation to avoid spam (actionbar by default)

Configuration (Cloth Config + AutoConfig)

This mod uses AutoConfig with Cloth Config.

Config file location:

  • config/betterpetshealth.json5

Key options

  • enabled (default true)
  • transfer_mode:
    • TRANSFER_ONLY (default) — pet 0, player full
    • DUPLICATE — pet full + player full
    • SPLIT — split damage with percent_to_player
    • ignore_if_owner_creative (default true)
    • ignore_if_owner_spectator (default true)
    • ignore_if_owner_offline (default true)
    • distance_limit_enabled (default false)
    • ignore_damage_types (default includes: in_wall, drown, fall, out_of_world, etc.)
    • message_enabled (default true)
    • message_mode (default ACTIONBAR)
    • message_aggregate_window_ms (default 1000)
    • message_cooldown_ms (default 400)

Dependencies

Required:

  • Fabric API
  • Cloth Config API (Fabric)

Notes / Edge Cases

  • Damage only transfers if the owner is a player and online
  • If the owner is creative or spectator, default behavior is no transfer (pet takes normal damage)
  • Optional distance limit can restrict cross-dimension / far-away transfers

License

MIT

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Modrinth
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works