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Better Seats
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Optimized Seats entity rendering and performance.
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Works on the client or the server alone, but does more when on both.
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Description
Better Seats is a Fabric performance mod for Minecraft 26.3-snapshot-3.
Mojang calls the new seat entity a Cushion in code. Large builds can contain
thousands of these entities, so their per-frame rendering and synchronized
server checks become visible costs.
Optimizations
- Cushion model submissions are coalesced by vanilla
RenderType. The mod retains the vanilla model, texture, pose, packed light, and overlay for every instance while replacing one short-lived submit object per cushion with a reusable batch. - Within the batched path, the static cushion model does not reset its unchanged model-part pose for every instance.
- Server support and fluid checks keep vanilla's 101-tick period, but their first check is distributed by entity ID so mass-loaded cushions do not all run the expensive check on the same tick.
- An optional render-distance cap is available for very large builds. It is disabled by default because a cap is a visible quality tradeoff. Occupied, glowing, and custom-named cushions are always exempt.
Vanilla 26.3 already batches model draw calls by texture. Better Seats does not replace that renderer or claim extra draw-call savings; it targets the per-entity allocation and model-submit work that remains before each batch is uploaded.
Configuration
On first launch, the mod creates config/better-seats.properties:
batch-render-submissions=true
skip-static-model-reset=true
max-render-distance=0
stagger-support-checks=true
Set max-render-distance to 16 through 512 blocks to enable the visual
distance tradeoff, or leave it at 0 for vanilla behavior. Restart the game or
server after changing the file. skip-static-model-reset only affects the
batched path; set it to false to retain vanilla pose setup while testing batch
compatibility. The client batch and server staggering can be disabled
independently.
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