Better Than Wolves [MODERN PORT]
No reviews yet
A port of FlowerChild's Better Than Wolves to Minecraft Forge 1.20.1.
Focuses on cooking, recipes, and food-related mechanics.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Better Than Wolves [MODERN PORT]
Feedback to me in Discord: https://discord.gg/k9FeFYCAmh
A faithful port of Better Than Wolves (originally by FlowerChild for Minecraft 1.5.2) to Forge 1.20.1.
This is not a rewrite. The port runs the original FC game code verbatim on top of a compatibility bridge that translates modern Minecraft's APIs back into the APIs FC was written against. All block, item, entity, recipe, and tile-entity behaviours come from the original BTW 4.B0000003 sources. The original progression, the difficulty curve, and unforgiving hunger are preserve. The link to the original source code can be found here.
What Better Than Wolves Is
BTW is a total-conversion survival mod that throws out Minecraft's ease-of-life shortcuts and rebuilds the game around a multi-stage tech tree. Early game is hard, resources are scarce, food matters, sleep costs you, et cetera. The payoff is one of the best tech progressions ever shipped in a Minecraft mod: windmills, waterwheels, axles, gearboxes, mill stones, saws, anvils, cauldrons, crucibles, kilns, soulforges, and the soul-steel endgame.
If you've never played BTW before, do not expect vanilla Minecraft + extras. Expect a different, harsher, more rewarding game.
Core Content Included
Progression & Tech
- Full mechanical-power network: windmills, waterwheels, horizontal/vertical axles, gearboxes, hand cranks
- Mill stone, saw, anvil, chopping block, turntable, pottery wheel
- Hibachi + stoked fire, kiln, cauldron, stoked cauldron, crucible,
- Soulforge and the steel progression
- Bellows, detector blocks, pulleys
Farming & Food
- Hemp cultivation, flax-style fiber processing
- Animal husbandry loop with FC's health/nutrition rules
- Cooking, baking, knitting, dying
Combat & Survival
- Composite bow, battleaxe, warhammer, mattock, steel tools
- Gloom, hunger, fat, and health penalty system (four separate debuff tracks)
- FC's food scale (0–60) driving penalty gates
World & Mobs
- All FC blocks, plants, ores, and worldgen-facing content
- FC's custom animal behaviours and drop tables
- Hardcore spawn, costly sleep, FC's death penalties
Integration
- Full JEI support (optional). Cauldron, stoked cauldron, crucible, and mill stone recipe categories are browsable in-game.
Requirements
- Minecraft 1.20.1
- Forge 47.3.0 or newer
- Java 17
- JEI 15.3.0.8+ (optional, recommended)
Installation
- Install Forge 1.20.1.
- Drop the BTW jar into your
mods/folder. - (Optional) Drop JEI 15.x into the same folder.
- Launch. Create a new world. Read the field manual before your first night.
Tip: BTW assumes a fresh world. Do not apply it to an existing save.
Compatibility Notes
This port runs the original FC code through a runtime bridge. Other Forge mods generally work alongside it, but a few caveats apply:
- Food/hunger mods will conflict — BTW replaces the vanilla food system with its own penalty model.
- Combat overhauls (that add attack cooldown tuning, dodge mechanics, etc.) may not mesh with FC's pre-1.9 combat.
- Tool-durability overhauls (mending changes, unbreakable tool mods) break FC's repair economy on purpose.
- Early-progression mods (copper/brass tech trees, quest mods, mining mods) typically don't need to conflict but were not explicitly tested.
If you are bundling BTW in a modpack, keep its progression in mind — many "quality of life" mods trivialise FC's intended difficulty curve.
Known Limitations (Beta)
This is an ongoing port. The following are in progress:
- Some visual polish (cracked pottery overlay, specific animated textures)
- A handful of FC tile-entity renderers
- Certain late-game FC entities still use placeholder models
- Network sync timing on some multi-player edge cases
- Full compatibility with every modded dimension is not guaranteed
Bug reports with log files are welcome. "I tried to use X and it didn't drop Y" reports with a latest.log are the most useful.
Credits
- FlowerChild — original author of Better Than Wolves for Minecraft 1.5.2. This port contains his code verbatim. All gameplay design credit belongs to him.
- Mojang — Minecraft.
- MinecraftForge team — the Forge 1.20.1 modloader.
- mezz — JEI.
- SpongePowered — Mixin.
- ThatSoulyGuy — Doing the porting
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources