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About
Description

A Dynmap port for Better Than Adventure (BTA) - a Minecraft Beta 1.7.3 fork.
Features
- Full BTA block support with automatic texture extraction
- Season-aware rendering (Spring, Summer, Fall, Winter)
- Multi-dimension support:
- Overworld - Standard rendering with seasonal foliage colors
- Nether (DIM1) - BTA's unique upper-half nether (y=128-256)
- Aether (DIM9) - Support for the Better With Aether (not included in base BTA)
- Paradise (DIM2) - Disabled by default, can be enabled in worlds.txt
- Custom BTA tree foliage colormaps (Oak, Birch, Pine, Eucalyptus, Shrub, etc.)
- Real-time season and day display on web interface
- Player tracking
Requirements
- Better Than Adventure (BTA) server
- Babric mod loader
- Java 17+
- ~500MB disk space for map tiles (varies with world size)
Installation
- Download
better_with_dynmap-1.0.0.jarfrom releases - Place in your BTA server's
mods/folder - Start the server - Dynmap will generate default configuration
- Access the map at
http://localhost:8123(default port)
Configuration
Configuration files are located in dynmap/ folder:
| File | Purpose |
|---|---|
configuration.txt |
Main settings (web server port, render threads, etc.) |
worlds.txt |
World/dimension settings and map types |
custom-shaders.txt |
BTA texture shader definitions |
custom-perspectives.txt |
Custom camera perspectives (includes BTA Nether) |
Changing Web Server Port
Edit configuration.txt:
webserver-port: 8123
Enabling Paradise Dimension
Edit worlds.txt and change enabled: false to enabled: true for DIM2.
Commands
| Command | Description |
|---|---|
dynmap fullrender <world> |
Render entire world |
dynmap radiusrender <world> <radius> |
Render area around you |
dynmap cancelrender <world> |
Cancel active render |
dynmap pause all |
Pause all rendering |
dynmap pause none |
Resume rendering |
dynmap stats |
Show render statistics |
dynmap hide / dynmap show |
Hide/show yourself on map |
World Names
world- OverworldDIM1- NetherDIM9- AetherDIM2- Paradise
Building from Source
git clone https://github.com/yourusername/better-with-dynmap.git
cd better-with-dynmap
./gradlew clean build
Output JAR will be in build/libs/.
How It Works
- Texture Extraction: On first run, extracts textures from BTA's texture pack
- Block Registration: Scans BTA's block registry and generates Dynmap-compatible definitions
- Colormap Loading: Loads BTA's seasonal colormaps for grass/foliage tinting
- Tile Rendering: Renders map tiles using extracted textures and colormaps
BTA-Specific Adaptations
- Nether Rendering: BTA's Nether has terrain at y=128-256 (not y=0-127 like vanilla). Custom perspectives handle this.
- Season System: Colormaps change based on BTA's in-game season
- Tree Types: Each BTA tree type has its own colormap (not just biome-based)
- Dimension IDs: BTA uses different dimension IDs than vanilla (Nether=1, Paradise=2, Aether=9)
Troubleshooting
Map shows only background color
- Run
dynmap fullrender <world>to generate tiles - Check server console for errors
Textures missing or wrong colors
- Delete
dynmap/texturepacks/bta/anddynmap/renderdata/bta-texture.txt - Restart server to regenerate texture definitions
Credits
- Dynmap - Original dynmap mod by mikeprimm
- Better Than Adventure - The BTA mod team
License
Apache License 2.0 - See LICENSE for details.
Based on Dynmap, which is a registered trademark of Michael Primm.
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