Mod

Better With Dynmap

Quick rating

Better With Dynmap

No reviews yet

A Dynmap port for Better Than Adventure

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
Apache License 2.0
Latest Version
1.0.0
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

text_logo

A Dynmap port for Better Than Adventure (BTA) - a Minecraft Beta 1.7.3 fork.

Features

  • Full BTA block support with automatic texture extraction
  • Season-aware rendering (Spring, Summer, Fall, Winter)
  • Multi-dimension support:
    • Overworld - Standard rendering with seasonal foliage colors
    • Nether (DIM1) - BTA's unique upper-half nether (y=128-256)
    • Aether (DIM9) - Support for the Better With Aether (not included in base BTA)
    • Paradise (DIM2) - Disabled by default, can be enabled in worlds.txt
    • Custom BTA tree foliage colormaps (Oak, Birch, Pine, Eucalyptus, Shrub, etc.)
    • Real-time season and day display on web interface
    • Player tracking

Requirements

  • Better Than Adventure (BTA) server
  • Babric mod loader
  • Java 17+
  • ~500MB disk space for map tiles (varies with world size)

Installation

  1. Download better_with_dynmap-1.0.0.jar from releases
  2. Place in your BTA server's mods/ folder
  3. Start the server - Dynmap will generate default configuration
  4. Access the map at http://localhost:8123 (default port)

Configuration

Configuration files are located in dynmap/ folder:

File Purpose
configuration.txt Main settings (web server port, render threads, etc.)
worlds.txt World/dimension settings and map types
custom-shaders.txt BTA texture shader definitions
custom-perspectives.txt Custom camera perspectives (includes BTA Nether)

Changing Web Server Port

Edit configuration.txt:

webserver-port: 8123

Enabling Paradise Dimension

Edit worlds.txt and change enabled: false to enabled: true for DIM2.

Commands

Command Description
dynmap fullrender <world> Render entire world
dynmap radiusrender <world> <radius> Render area around you
dynmap cancelrender <world> Cancel active render
dynmap pause all Pause all rendering
dynmap pause none Resume rendering
dynmap stats Show render statistics
dynmap hide / dynmap show Hide/show yourself on map

World Names

  • world - Overworld
  • DIM1 - Nether
  • DIM9 - Aether
  • DIM2 - Paradise

Building from Source

git clone https://github.com/yourusername/better-with-dynmap.git
cd better-with-dynmap
./gradlew clean build

Output JAR will be in build/libs/.

How It Works

  1. Texture Extraction: On first run, extracts textures from BTA's texture pack
  2. Block Registration: Scans BTA's block registry and generates Dynmap-compatible definitions
  3. Colormap Loading: Loads BTA's seasonal colormaps for grass/foliage tinting
  4. Tile Rendering: Renders map tiles using extracted textures and colormaps

BTA-Specific Adaptations

  • Nether Rendering: BTA's Nether has terrain at y=128-256 (not y=0-127 like vanilla). Custom perspectives handle this.
  • Season System: Colormaps change based on BTA's in-game season
  • Tree Types: Each BTA tree type has its own colormap (not just biome-based)
  • Dimension IDs: BTA uses different dimension IDs than vanilla (Nether=1, Paradise=2, Aether=9)

Troubleshooting

Map shows only background color

  • Run dynmap fullrender <world> to generate tiles
  • Check server console for errors

Textures missing or wrong colors

  • Delete dynmap/texturepacks/bta/ and dynmap/renderdata/bta-texture.txt
  • Restart server to regenerate texture definitions

Credits

License

Apache License 2.0 - See LICENSE for details.

Based on Dynmap, which is a registered trademark of Michael Primm.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync