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BetterChunkCulling
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Increase FPS in Minecraft 1.12.2 by using a 3D ellipsoidal algorithm to skip rendering unseen chunks
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Better Chunk Culling
Better Chunk Culling is a performance mod for Minecraft 1.12.2 designed to significantly increase FPS, especially on low-end hardware and processors with integrated graphics
How it works
Minecraft's default system processes chunk sections in rigid rectangular blocks. Better Chunk Culling replaces this behavior by implementing a 3D ellipsoidal culling algorithm, skipping 16x16x16 block sections that fall outside the player's natural line of sight.
To keep CPU usage to a minimum, it uses an optimized squared elliptical distance calculation without performing heavy square root operations:
Distance^2 = (dx)^2 + (dy * k)^2 + (dz)^2
Note: Because non-visible chunks are aggressively culled to maximize frame rates, in some cases minor lighting glitches or delays in block rendering updates may occur, so I recommend using the Alfheim Lighting Engine mod
Benchmark results
Tests conducted on legacy low-end hardware (Intel Pentium E2220 CPU @ 2.76GHz with Intel GMA 3100 / G31 integrated graphics):
- Without mod (MixinBooter only): 16 FPS | 75/2704 Chunk sections rendered
- With Better Chunk Culling: 27 FPS | 42/1936 Chunk sections rendered
- Performance gain: +68% FPS increase and approximately 45% reduction in GPU load
Notice: This may not apply to all hardware configurations, but it worked in my case
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If you find any issues or visual bugs, please report them on the GitHub Issue Tracker
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