Better Difficulty

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Better Difficulty

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Better Difficulty adds progressive challenge systems and treasure bags.

Adventure/Exploration
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Minecraft

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Client and Server

Must be installed on both the client and the server.

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Type
Mod
License
MIT License
Latest Version
betterdifficulty-1.1.1-NeoForge.jar

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Description


BetterDifficulty

BetterDifficulty makes Minecraft harder in a structured, progressive way. Instead of just cranking up the vanilla difficulty slider, it introduces a three-tier Game Stage system that scales the world's danger over time — and rewards you for it.


⚔️ Game Stages

The world progresses through three stages: Normal → Expert → Master.

Stages advance automatically when you reach key milestones — entering the Nether pushes the world to Expert, slaying the Ender Dragon unlocks Master. Alternatively, server operators can set the stage manually at any time with /betterdifficulty stage set <normal|expert|master>. All progress is saved and persists across restarts.

Per-player stages are also supported for servers that want individual difficulty scaling.


👾 Difficulty Features

Over 21 toggleable gameplay features activate and scale with your current stage. Every feature can be individually enabled or disabled in the config.

Mob behaviour

  • Mobs spawn with bonus HP, damage and speed on Expert and Master
  • Creepers can spawn charged, chain-react on death, explode through walls, and are immune to their own blasts
  • Endermen teleport aggressively toward nearby players and deal direct damage
  • Zombies and Skeletons have a chance to spawn riding a chicken
  • Pillagers carry functional firework rockets that home in on players
  • Evokers spawn with a Totem of Undying in their off-hand
  • Drowned summon a lightning bolt on death
  • Mob groups and spawn rate pressure increase at higher stages

World

  • Double loot drops (30% on Expert, 55% on Master)
  • Experience bonus (+25% / +50%)
  • Deadlier explosions deal extra direct damage to players
  • Monster hits apply Weakness and Slowness
  • Spawn blocker keeps monsters away from the world spawn
  • Killer Bunny can rarely replace a normal rabbit spawn
  • A zombie wearing your gear spawns when you die

🔴 Blood Moon

On any given night, a Blood Moon has a ~6.7% chance of rising. When it does:

  • Hostile mob spawn pressure on the surface doubles
  • Players cannot sleep until dawn
  • The sky, fog, and lighting shift to a deep crimson — visible on all clients in real time with smooth interpolation
  • Special mob variants spawn: armoured zombies and Power V skeletons by default, fully configurable via SNBT tags in the config
  • The event is announced server-wide in red text and ends automatically at dawn

The Blood Moon can also be forced or stopped at any time via /betterdifficulty bloodmoon force|stop. All state — including whether a Blood Moon already rolled tonight — persists across server restarts.


🎒 Treasure Bags

Defeating powerful bosses and completing world milestones rewards players with Treasure Bags — special loot containers that also track your collection progress.

Bag How to obtain
Angler Every 16 fish caught
Elder Guardian Kill an Elder Guardian
Ender Dragon Kill the Ender Dragon
Warden Kill a Warden
Wither Kill the Wither
Pillager Win a raid
Elder For modded/custom boss integration

Each bag has its own drop table — defined by JSON config files that generate automatically on first run. You can fully customise the item pool, weights, chances and stack sizes without touching any code. Hot-reloading the config with /betterdifficulty treasurebag reload applies changes without a restart.

Opening bags tracks which items you've unlocked in a Pokédex-style progress system, shown as a tooltip on the item itself. Progress syncs to the client and persists per player across sessions.


⚙️ Configuration

All features are controlled through a single config file. Key options include:

  • Enable or disable any of the 21 difficulty features individually
  • Blood Moon: chance per night, surface-only spawns, sleep prevention, visual intensity, custom special spawn rules
  • Treasure Bags: fishing requirement, tooltip visibility, fully custom drop tables per bag type

🖥️ Commands (permission level 2)

/betterdifficulty stage get|set <normal|expert|master>
/betterdifficulty bloodmoon force|stop
/betterdifficulty treasurebag reload


Inspired by the classic Bloodmoon and Majrusz's Progressive Difficulty.

BetterDifficulty makes Minecraft harder in a structured, progressive way. Instead of just cranking up the vanilla difficulty slider, it introduces a three-tier Game Stage system that scales the world's danger over time — and rewards you for it.

⚔️ Game Stages

The world progresses through three stages: Normal → Expert → Master.

Stages advance automatically when you reach key milestones — entering the Nether pushes the world to Expert, slaying the Ender Dragon unlocks Master. Alternatively, server operators can set the stage manually at any time with /betterdifficulty stage set <normal|expert|master>. All progress is saved and persists across restarts.

Per-player stages are also supported for servers that want individual difficulty scaling.

👾 Difficulty Features

Over 21 toggleable gameplay features activate and scale with your current stage. Every feature can be individually enabled or disabled in the config.

Mob behaviour

Mobs spawn with bonus HP, damage and speed on Expert and Master Creepers can spawn charged, chain-react on death, explode through walls, and are immune to their own blasts Endermen teleport aggressively toward nearby players and deal direct damage Zombies and Skeletons have a chance to spawn riding a chicken Pillagers carry functional firework rockets that home in on players Evokers spawn with a Totem of Undying in their off-hand Drowned summon a lightning bolt on death Mob groups and spawn rate pressure increase at higher stages

World

Double loot drops (30% on Expert, 55% on Master) Experience bonus (+25% / +50%) Deadlier explosions deal extra direct damage to players Monster hits apply Weakness and Slowness Spawn blocker keeps monsters away from the world spawn Killer Bunny can rarely replace a normal rabbit spawn A zombie wearing your gear spawns when you die

🔴 Blood Moon

On any given night, a Blood Moon has a ~6.7% chance of rising. When it does:

Hostile mob spawn pressure on the surface doubles Players cannot sleep until dawn The sky, fog, and lighting shift to a deep crimson — visible on all clients in real time with smooth interpolation Special mob variants spawn: armoured zombies and Power V skeletons by default, fully configurable via SNBT tags in the config The event is announced server-wide in red text and ends automatically at dawn

The Blood Moon can also be forced or stopped at any time via /betterdifficulty bloodmoon force|stop. All state — including whether a Blood Moon already rolled tonight — persists across server restarts.

🎒 Treasure Bags

Defeating powerful bosses and completing world milestones rewards players with Treasure Bags — special loot containers that also track your collection progress.

Bag How to obtain Angler Every 16 fish caught Elder Guardian Kill an Elder Guardian Ender Dragon Kill the Ender Dragon Warden Kill a Warden Wither Kill the Wither Pillager Win a raid Elder For modded/custom boss integration

Each bag has its own drop table — defined by JSON config files that generate automatically on first run. You can fully customise the item pool, weights, chances and stack sizes without touching any code. Hot-reloading the config with /betterdifficulty treasurebag reload applies changes without a restart.

Opening bags tracks which items you've unlocked in a Pokédex-style progress system, shown as a tooltip on the item itself. Progress syncs to the client and persists per player across sessions.

⚙️ Configuration

All features are controlled through a single config file. Key options include:

Enable or disable any of the 21 difficulty features individually Blood Moon: chance per night, surface-only spawns, sleep prevention, visual intensity, custom special spawn rules Treasure Bags: fishing requirement, tooltip visibility, fully custom drop tables per bag type 🖥️ Commands (permission level 2) /betterdifficulty stage get|set <normal|expert|master> /betterdifficulty bloodmoon force|stop /betterdifficulty treasurebag reload

Inspired by the classic Bloodmoon and Majrusz's Progressive Difficulty.

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