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Better Difficulty
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Better Difficulty adds progressive challenge systems and treasure bags.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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BetterDifficulty
BetterDifficulty makes Minecraft harder in a structured, progressive way. Instead of just cranking up the vanilla difficulty slider, it introduces a three-tier Game Stage system that scales the world's danger over time — and rewards you for it.
⚔️ Game Stages
The world progresses through three stages: Normal → Expert → Master.
Stages advance automatically when you reach key milestones — entering the Nether pushes the world to Expert, slaying the Ender Dragon unlocks Master. Alternatively, server operators can set the stage manually at any time with /betterdifficulty stage set <normal|expert|master>. All progress is saved and persists across restarts.
Per-player stages are also supported for servers that want individual difficulty scaling.
👾 Difficulty Features
Over 21 toggleable gameplay features activate and scale with your current stage. Every feature can be individually enabled or disabled in the config.
Mob behaviour
- Mobs spawn with bonus HP, damage and speed on Expert and Master
- Creepers can spawn charged, chain-react on death, explode through walls, and are immune to their own blasts
- Endermen teleport aggressively toward nearby players and deal direct damage
- Zombies and Skeletons have a chance to spawn riding a chicken
- Pillagers carry functional firework rockets that home in on players
- Evokers spawn with a Totem of Undying in their off-hand
- Drowned summon a lightning bolt on death
- Mob groups and spawn rate pressure increase at higher stages
World
- Double loot drops (30% on Expert, 55% on Master)
- Experience bonus (+25% / +50%)
- Deadlier explosions deal extra direct damage to players
- Monster hits apply Weakness and Slowness
- Spawn blocker keeps monsters away from the world spawn
- Killer Bunny can rarely replace a normal rabbit spawn
- A zombie wearing your gear spawns when you die
🔴 Blood Moon
On any given night, a Blood Moon has a ~6.7% chance of rising. When it does:
- Hostile mob spawn pressure on the surface doubles
- Players cannot sleep until dawn
- The sky, fog, and lighting shift to a deep crimson — visible on all clients in real time with smooth interpolation
- Special mob variants spawn: armoured zombies and Power V skeletons by default, fully configurable via SNBT tags in the config
- The event is announced server-wide in red text and ends automatically at dawn
The Blood Moon can also be forced or stopped at any time via /betterdifficulty bloodmoon force|stop. All state — including whether a Blood Moon already rolled tonight — persists across server restarts.
🎒 Treasure Bags
Defeating powerful bosses and completing world milestones rewards players with Treasure Bags — special loot containers that also track your collection progress.
| Bag | How to obtain |
|---|---|
| Angler | Every 16 fish caught |
| Elder Guardian | Kill an Elder Guardian |
| Ender Dragon | Kill the Ender Dragon |
| Warden | Kill a Warden |
| Wither | Kill the Wither |
| Pillager | Win a raid |
| Elder | For modded/custom boss integration |
Each bag has its own drop table — defined by JSON config files that generate automatically on first run. You can fully customise the item pool, weights, chances and stack sizes without touching any code. Hot-reloading the config with /betterdifficulty treasurebag reload applies changes without a restart.
Opening bags tracks which items you've unlocked in a Pokédex-style progress system, shown as a tooltip on the item itself. Progress syncs to the client and persists per player across sessions.
⚙️ Configuration
All features are controlled through a single config file. Key options include:
- Enable or disable any of the 21 difficulty features individually
- Blood Moon: chance per night, surface-only spawns, sleep prevention, visual intensity, custom special spawn rules
- Treasure Bags: fishing requirement, tooltip visibility, fully custom drop tables per bag type
🖥️ Commands (permission level 2)
/betterdifficulty stage get|set <normal|expert|master>
/betterdifficulty bloodmoon force|stop
/betterdifficulty treasurebag reload
Inspired by the classic Bloodmoon and Majrusz's Progressive Difficulty.
BetterDifficulty makes Minecraft harder in a structured, progressive way. Instead of just cranking up the vanilla difficulty slider, it introduces a three-tier Game Stage system that scales the world's danger over time — and rewards you for it.
⚔️ Game Stages
The world progresses through three stages: Normal → Expert → Master.
Stages advance automatically when you reach key milestones — entering the Nether pushes the world to Expert, slaying the Ender Dragon unlocks Master. Alternatively, server operators can set the stage manually at any time with /betterdifficulty stage set <normal|expert|master>. All progress is saved and persists across restarts.
Per-player stages are also supported for servers that want individual difficulty scaling.
👾 Difficulty Features
Over 21 toggleable gameplay features activate and scale with your current stage. Every feature can be individually enabled or disabled in the config.
Mob behaviour
Mobs spawn with bonus HP, damage and speed on Expert and Master Creepers can spawn charged, chain-react on death, explode through walls, and are immune to their own blasts Endermen teleport aggressively toward nearby players and deal direct damage Zombies and Skeletons have a chance to spawn riding a chicken Pillagers carry functional firework rockets that home in on players Evokers spawn with a Totem of Undying in their off-hand Drowned summon a lightning bolt on death Mob groups and spawn rate pressure increase at higher stages
World
Double loot drops (30% on Expert, 55% on Master) Experience bonus (+25% / +50%) Deadlier explosions deal extra direct damage to players Monster hits apply Weakness and Slowness Spawn blocker keeps monsters away from the world spawn Killer Bunny can rarely replace a normal rabbit spawn A zombie wearing your gear spawns when you die
🔴 Blood Moon
On any given night, a Blood Moon has a ~6.7% chance of rising. When it does:
Hostile mob spawn pressure on the surface doubles Players cannot sleep until dawn The sky, fog, and lighting shift to a deep crimson — visible on all clients in real time with smooth interpolation Special mob variants spawn: armoured zombies and Power V skeletons by default, fully configurable via SNBT tags in the config The event is announced server-wide in red text and ends automatically at dawn
The Blood Moon can also be forced or stopped at any time via /betterdifficulty bloodmoon force|stop. All state — including whether a Blood Moon already rolled tonight — persists across server restarts.
🎒 Treasure Bags
Defeating powerful bosses and completing world milestones rewards players with Treasure Bags — special loot containers that also track your collection progress.
Bag How to obtain Angler Every 16 fish caught Elder Guardian Kill an Elder Guardian Ender Dragon Kill the Ender Dragon Warden Kill a Warden Wither Kill the Wither Pillager Win a raid Elder For modded/custom boss integration
Each bag has its own drop table — defined by JSON config files that generate automatically on first run. You can fully customise the item pool, weights, chances and stack sizes without touching any code. Hot-reloading the config with /betterdifficulty treasurebag reload applies changes without a restart.
Opening bags tracks which items you've unlocked in a Pokédex-style progress system, shown as a tooltip on the item itself. Progress syncs to the client and persists per player across sessions.
⚙️ Configuration
All features are controlled through a single config file. Key options include:
Enable or disable any of the 21 difficulty features individually Blood Moon: chance per night, surface-only spawns, sleep prevention, visual intensity, custom special spawn rules Treasure Bags: fishing requirement, tooltip visibility, fully custom drop tables per bag type 🖥️ Commands (permission level 2) /betterdifficulty stage get|set <normal|expert|master> /betterdifficulty bloodmoon force|stop /betterdifficulty treasurebag reload
Inspired by the classic Bloodmoon and Majrusz's Progressive Difficulty.
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