Betty's Better Seasons

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Betty's Better Seasons

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Create custom seasons, calendar events, and seasonal crops all in one.

Mod Loaders
Minecraft

About

Description

Betty’s Better Seasons

is a simple, lightweight framework for handling time, seasons and farming. It keeps track of the date, manages crop seasons, and triggers relevant events without hogging performance or messing with your game. Other mods use it to define things like custom festivals or crop rules. If you run it completely standalone, it won't interfere with anything—just serving as a neat, useful calendar for vanilla worlds.

Note! I created this library for GardenTCG, my upcoming mod. It was designed to fit the needs of my mod. If you want to create a mod using this library, feel free to do so. There is a WIKI in the github repository, with a guide on how to setup the mod in your project and create your own data packs to create more custom seasons, custom seasonal crops, custom events, etc.

The library will stay at Forge 1.20.1 for awhile until the major systems of my main mod is developed. I will not be creating a fabric version for this library, only Forge and NeoForge. It will be ported NeoForge 1.21-1.21.8, 26.1.2, 26.2 and 26.3.

  

What's in it for You?

  1. Configurable Calendar — seasons, sub-seasons (Early/Mid/Late), days per season, week length, start year and ticks-per-day are all configurable. The date is derived from the world's day time, so sleeping, /time add, and lag-skips stay correct automatically.
  2. Data-driven seasonal crops — assign any block, block tag, or item to seasons via datapack JSON. Per-crop out-of-season rules (none / slow / stop / wither), per-season growth multipliers, and peak sub-season bonuses. Ships no crop data of its own, so it is inert until a pack adds some.
  3. Lazy withering & greenhouses — out-of-season crops wither on their next tick; two-block crops can handle their own removal via ISeasonalCrop. Exempt crops with a greenhouse soil tag, a dimension list, or a custom SeasonExemption.
  4. Customizable Calendar Events — birthdays, festivals, holidays and more, created in-game, from datapack templates, or in code. Recurring or one-time, with permission-gated editing.
  5. Calendar UI — a month-grid calendar screen (also an embeddable widget for your own screens), a date HUD, F3 debug lines, seasonal "Grows in" tooltips, chat notifications, and a season-transition fade.
  6. Clean Public API — BetterSeasonsAPI (both sides) and BetterSeasonsClientAPI, plus Forge events for day/season/year/sub-season changes, event triggers, and crop checks.