Bigger Every Kill

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Bigger Every Kill

By SansrusOwner

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+0.05 size to all mobs for every mob killed by a player

Mod Loaders
Minecraft
26.3 26.2

About

Description

Bigger Every Kill

Every mob killed by a player makes all mobs in the world 0.05 bigger.

The counter is shared across the whole server.

How it works

  • Kills are detected by a minecraft:player_killed_entity advancement. Only kills by a player count: deaths from lava, falling or other mobs leave the counter alone.
  • Killing another player doesn't count.
  • Size is set through the minecraft:scale attribute: 1.0 + 0.05 × kills.
  • Every tick the pack finds entities whose size is out of date and updates them. New spawns, mobs from freshly loaded chunks and all mobs after a new kill get the current size within one tick.

Commands

Command Effect
/function bigger_every_kill:reset Resets the counter. Sizes revert on the next tick.
/scoreboard players get #total bigger_every_kill.kills Shows the total number of kills.

Configuration

The step is set in data/bigger_every_kill/function/load.mcfunction, in thousandths:

scoreboard players set #step bigger_every_kill.kills 50

50 = +0.05, 10 = +0.01. Run /reload after editing; sizes update on their own.

Limitations

  • The scale attribute caps at 16. With a step of 0.05 the cap is reached at kill 300.
  • Hitboxes grow along with size: large mobs get stuck in corridors and stop fitting into caves and houses.
  • Every entity except players is resized, including leashed mobs, mobs in boats and pets.