Biome Blends

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Biome Blends

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Change biomes in survival using Biome Blends! Full Data Pack support!

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Fabric
Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
biomeblends-fabric-26.1.2-1.5.jar
Authors
CurseForge
Modrinth

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Description

Biome Blends logo with a few example blends

🎨 For Players

Biome Blends are simple items that allow you to change the biome wherever you want!

To create a working blend, craft a bland blend using clay, white dye and paper.

While bland blend doesn't do anything on its own, it can be crafted with biome-related items to create actual blends, which can be applied on the ground using a simple right-click!

By default, Biome Blends offers blends for all the existing vanilla biomes. All blends have a radius of 4, both vertically and horizontally. This can be changed in the config or using data packs.

Biome Blends requires Architectury API to work. Additionally, Fabric version requires Fabric API and Forge Config API Port.

Mod Compatibility

  • Biomes O' Plenty (requires Biome Blends 1.4+)
  • Oh The Biomes We've Gone (requires Biome Blends 1.4.1+)

✨ For Modpack Creators

Biome Blends comes with extensive data pack support, which means you can easily add, remove or edit existing blends. This includes:

  • Restricting usage by biome, dimension, or namespace
  • Defining vertical and horizontal range of effect
  • Specifying a remainder item after use
  • Custom sounds and particles when applying the blend
  • Assigning a biome namespace instead of a specific biome

You can find more information on the wiki.

If the existing system doesn’t support your use case, make sure to open an issue on Github or to join the Discord and share your suggestions!

Biome Blends logo with a few example blends

🎨 For Players

Biome Blends are simple items that allow you to change the biome wherever you want!

To create a working blend, craft a bland blend using clay, white dye and paper.

While bland blend doesn't do anything on its own, it can be crafted with biome-related items to create actual blends, which can be applied on the ground using a simple right-click!

By default, Biome Blends offers blends for all the existing vanilla biomes. All blends have a radius of 4, both vertically and horizontally. This can be changed in the config or using data packs.

Biome Blends requires Architectury API to work. Additionally, Fabric version requires Fabric API and Forge Config API Port.

Mod Compatibility

  • Biomes O' Plenty (requires Biome Blends 1.4+)
  • Oh The Biomes We've Gone (requires Biome Blends 1.4.1+)

✨ For Modpack Creators

Biome Blends comes with extensive data pack support, which means you can easily add, remove or edit existing blends. This includes:

  • Restricting usage by biome, dimension, or namespace
  • Defining vertical and horizontal range of effect
  • Specifying a remainder item after use
  • Custom sounds and particles when applying the blend
  • Assigning a biome namespace instead of a specific biome

You can find more information on the wiki.

If the existing system doesn’t support your use case, make sure to open an issue on Github or to join the Discord and share your suggestions!

Screenshots

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  • Biome Blends!
    Biome Blends!
  • Bland Blend recipe
    Bland Blend recipe To start your adventure with biome blends, craft a bland blend using clay, white dye and paper
  • Biome Blends creative tab
    Biome Blends creative tab All blends can be found in a new creative tab!
  • Biome Blends!
    Biome Blends!
  • Bland Blend recipe
    Bland Blend recipe To start your adventure with biome blends, craft a bland blend using clay, white dye and paper
  • Biome Blends creative tab
    Biome Blends creative tab All blends can be found in a new creative tab!

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~420,000
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CurseForge
~410,000
Modrinth
~8,000
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Modrinth
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Modrinth
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