Biome Shader Switch

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Biome Shader Switch

By GvoperOwner

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๐Ÿ—ธ Switches shaders based on the player's current biome. Supports Iris & Oculus shader packs with per-biome, per-height, and fallback shader rules. Auto-detects all biomes including modded ones โ€” zero manual config needed.

Mod Loaders
Minecraft
26.3 26.2

About

Description

EN:

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Biome Shader Switch

Automatically switches your shader pack based on where you are in the world. Works with Iris (Fabric) and Oculus (Forge) shader loaders.

Features

  • Per-Biome Shaders โ€” Assign different shader packs to every biome. The mod auto-detects all biomes in your world (including modded ones) after you enter a world. No need to manually type biome IDs โ€” check F3 screen for biome names.
  • Height-Based Shaders โ€” Set shaders for specific Y-levels:
    • Below Y (e.g., caves at Yโ‰ค40)
    • Above Y (e.g., sky islands at Yโ‰ฅ140)
    • Height rules override biome rules โ€” useful for cave shaders that should work regardless of surface biome
    • Fallback Shader โ€” Default shader when no biome or height rule matches
    • Switch Delay โ€” Configurable delay (default 3 seconds) prevents rapid flickering when running through biome borders. Only switches after you've stayed in the new biome/height long enough
    • In-Game Config โ€” Press J to open the config GUI. Edit everything live: delays, height thresholds, shaders per biome, fallback. Changes apply immediately without restart
    • JSON Config โ€” config/biome_shader_switch.json is auto-generated and auto-reloaded when edited externally. Set any field to null or "None" to disable that rule

How It Works

  1. Enter a world โ€” mod scans all registered biomes and adds them to config with null (disabled) by default
  2. Open config with J, select shaders from your shaderpacks/ folder for biomes/height levels you want
  3. Mod watches biome and height changes, applies shader after delay if conditions match

๐ŸŒThird-party hosting

You are not allowed to host the mod on third-party resources. You can post news about the mod, but you must link to this mod page for downloading (or link to the download address from modrinth).

Requirements

  • Fabric: Minecraft 1.20.1, Fabric Loader, Fabric API, Architectury API, Iris + Sodium (optional)
  • Forge: Minecraft 1.20.1, Forge, Architectury API, Oculus + Embeddium (optional)

RU:

๐Ÿ† ะŸะพะดะดะตั€ะถะฐั‚ัŒ ะฐะฒั‚ะพั€ะฐ

Biome Shader Switch

ะะฒั‚ะพะผะฐั‚ะธั‡ะตัะบะธ ะผะตะฝัะตั‚ ัˆะตะนะดะตั€-ะฟะฐะบ ะฒ ะทะฐะฒะธัะธะผะพัั‚ะธ ะพั‚ ะฒะฐัˆะตะณะพ ะผะตัั‚ะพะฟะพะปะพะถะตะฝะธั ะฒ ะผะธั€ะต. ะ ะฐะฑะพั‚ะฐะตั‚ ั Iris (Fabric) ะธ Oculus (Forge).

ะ’ะพะทะผะพะถะฝะพัั‚ะธ

  • ะจะตะนะดะตั€ั‹ ะฟะพ ะฑะธะพะผะฐะผ โ€” ะะฐะทะฝะฐั‡ะฐะนั‚ะต ั€ะฐะทะฝั‹ะต ัˆะตะนะดะตั€ั‹ ะบะฐะถะดะพะผัƒ ะฑะธะพะผัƒ. ะœะพะด ะฐะฒั‚ะพะผะฐั‚ะธั‡ะตัะบะธ ะพะฑะฝะฐั€ัƒะถะธะฒะฐะตั‚ ะฒัะต ะฑะธะพะผั‹ ะฒ ะผะธั€ะต (ะฒะบะปัŽั‡ะฐั ะผะพะดะพะฒั‹ะต) ะฟะพัะปะต ะฒั…ะพะดะฐ ะฒ ะผะธั€. ะะต ะฝัƒะถะฝะพ ะฒั€ัƒั‡ะฝัƒัŽ ะฟะธัะฐั‚ัŒ ID ะฑะธะพะผะพะฒ โ€” ะฝะฐะทะฒะฐะฝะธั ะฒะธะดะฝั‹ ะฝะฐ ัะบั€ะฐะฝะต F3.
  • ะจะตะนะดะตั€ั‹ ะฟะพ ะฒั‹ัะพั‚ะต โ€” ะฃัั‚ะฐะฝะพะฒะธั‚ะต ัˆะตะนะดะตั€ั‹ ะดะปั ะพะฟั€ะตะดะตะปั‘ะฝะฝั‹ั… Y-ัƒั€ะพะฒะฝะตะน:
    • ะะธะถะต Y (ะฝะฐะฟั€ะธะผะตั€, ะฟะตั‰ะตั€ั‹ ะฟั€ะธ Yโ‰ค40)
    • ะ’ั‹ัˆะต Y (ะฝะฐะฟั€ะธะผะตั€, ะฝะตะฑะตัะฝั‹ะต ะพัั‚ั€ะพะฒะฐ ะฟั€ะธ Yโ‰ฅ140)
    • ะŸั€ะฐะฒะธะปะฐ ะฒั‹ัะพั‚ั‹ ะฒะฐะถะฝะตะต ะฟั€ะฐะฒะธะป ะฑะธะพะผะพะฒ โ€” ะฟะพะปะตะทะฝะพ ะดะปั ะฟะตั‰ะตั€ะฝั‹ั… ัˆะตะนะดะตั€ะพะฒ, ะบะพั‚ะพั€ั‹ะต ะดะพะปะถะฝั‹ ั€ะฐะฑะพั‚ะฐั‚ัŒ ะฒะฝะต ะทะฐะฒะธัะธะผะพัั‚ะธ ะพั‚ ะฟะพะฒะตั€ั…ะฝะพัั‚ะฝะพะณะพ ะฑะธะพะผะฐ
    • ะจะตะนะดะตั€ ะฟะพ ัƒะผะพะปั‡ะฐะฝะธัŽ โ€” ะ—ะฐะฟะฐัะฝะพะน ัˆะตะนะดะตั€, ะบะพะณะดะฐ ะฝะตั‚ ะฟะพะดั…ะพะดัั‰ะตะณะพ ะฟั€ะฐะฒะธะปะฐ ะฑะธะพะผะฐ ะธะปะธ ะฒั‹ัะพั‚ั‹
    • ะ—ะฐะดะตั€ะถะบะฐ ัะผะตะฝั‹ โ€” ะะฐัั‚ั€ะฐะธะฒะฐะตะผะฐั ะทะฐะดะตั€ะถะบะฐ (ะฟะพ ัƒะผะพะปั‡ะฐะฝะธัŽ 3 ัะตะบัƒะฝะดั‹) ะฟั€ะตะดะพั‚ะฒั€ะฐั‰ะฐะตั‚ ะผะตั€ั†ะฐะฝะธะต ะฟั€ะธ ะฑะตะณะต ั‡ะตั€ะตะท ะณั€ะฐะฝะธั†ั‹ ะฑะธะพะผะพะฒ. ะจะตะนะดะตั€ ะผะตะฝัะตั‚ัั ั‚ะพะปัŒะบะพ ะตัะปะธ ะฒั‹ ะดะพัั‚ะฐั‚ะพั‡ะฝะพ ะดะพะปะณะพ ะฝะฐั…ะพะดะธั‚ะตััŒ ะฒ ะฝะพะฒะพะผ ะฑะธะพะผะต/ะฝะฐ ะฝะพะฒะพะน ะฒั‹ัะพั‚ะต
    • ะ’ะฝัƒั‚ั€ะธะธะณั€ะพะฒะฐั ะฝะฐัั‚ั€ะพะนะบะฐ โ€” ะะฐะถะผะธั‚ะต J ะดะปั ะพั‚ะบั€ั‹ั‚ะธั GUI. ะ ะตะดะฐะบั‚ะธั€ัƒะนั‚ะต ะฒัั‘ ะฝะฐ ะปะตั‚ัƒ: ะทะฐะดะตั€ะถะบะธ, ะฟะพั€ะพะณะธ ะฒั‹ัะพั‚ั‹, ัˆะตะนะดะตั€ั‹ ะฟะพ ะฑะธะพะผะฐะผ, ะทะฐะฟะฐัะฝะพะน ัˆะตะนะดะตั€. ะ˜ะทะผะตะฝะตะฝะธั ะฟั€ะธะผะตะฝััŽั‚ัั ัั€ะฐะทัƒ ะฑะตะท ะฟะตั€ะตะทะฐะฟัƒัะบะฐ
    • JSON-ะบะพะฝั„ะธะณ โ€” config/biome_shader_switch.json ัะพะทะดะฐั‘ั‚ัั ะฐะฒั‚ะพะผะฐั‚ะธั‡ะตัะบะธ ะธ ะฟะตั€ะตะทะฐะณั€ัƒะถะฐะตั‚ัั ะฟั€ะธ ะฒะฝะตัˆะฝะตะผ ั€ะตะดะฐะบั‚ะธั€ะพะฒะฐะฝะธะธ. ะฃัั‚ะฐะฝะพะฒะธั‚ะต ะปัŽะฑะพะต ะฟะพะปะต ะฒ null ะธะปะธ "ะะตั‚" ะดะปั ะพั‚ะบะปัŽั‡ะตะฝะธั ะฟั€ะฐะฒะธะปะฐ

ะšะฐะบ ัั‚ะพ ั€ะฐะฑะพั‚ะฐะตั‚

  1. ะ’ะพะนะดะธั‚ะต ะฒ ะผะธั€ โ€” ะผะพะด ัะบะฐะฝะธั€ัƒะตั‚ ะฒัะต ะทะฐั€ะตะณะธัั‚ั€ะธั€ะพะฒะฐะฝะฝั‹ะต ะฑะธะพะผั‹ ะธ ะดะพะฑะฐะฒะปัะตั‚ ะธั… ะฒ ะบะพะฝั„ะธะณ ัะพ ะทะฝะฐั‡ะตะฝะธะตะผ null (ะพั‚ะบะปัŽั‡ะตะฝะพ) ะฟะพ ัƒะผะพะปั‡ะฐะฝะธัŽ
  2. ะžั‚ะบั€ะพะนั‚ะต ะบะพะฝั„ะธะณ ะบะปะฐะฒะธัˆะตะน J, ะฒั‹ะฑะตั€ะธั‚ะต ัˆะตะนะดะตั€ั‹ ะธะท ะฟะฐะฟะบะธ shaderpacks/ ะดะปั ะฝัƒะถะฝั‹ั… ะฑะธะพะผะพะฒ/ัƒั€ะพะฒะฝะตะน ะฒั‹ัะพั‚ั‹
  3. ะœะพะด ะพั‚ัะปะตะถะธะฒะฐะตั‚ ัะผะตะฝัƒ ะฑะธะพะผะฐ ะธ ะฒั‹ัะพั‚ั‹, ะฟั€ะธะผะตะฝัะตั‚ ัˆะตะนะดะตั€ ะฟะพัะปะต ะทะฐะดะตั€ะถะบะธ ะตัะปะธ ัƒัะปะพะฒะธั ัะพะฒะฟะฐะดะฐัŽั‚

๐ŸŒะกั‚ะพั€ะพะฝะฝะธะต ั€ะฐะทะผะตั‰ะตะฝะธั

ะ’ั‹ ะฝะต ะธะผะตะตั‚ะต ะฟั€ะฐะฒะฐ ั€ะฐะทะผะตั‰ะฐั‚ัŒ ะผะพะด ะฝะฐ ัั‚ะพั€ะพะฝะฝะธั… ั€ะตััƒั€ัะฐั…, ะฒั‹ ะผะพะถะตั‚ะต ั€ะฐะทะผะตัั‚ะธั‚ัŒ ะฝะพะฒะพัั‚ัŒ ะพ ะผะพะดะต, ะฝะพ ะพะฑัะทะฐั‚ะตะปัŒะฝะพ ััั‹ะปะฐั‚ัŒัั ะฝะฐ ัั‚ัƒ ัั‚ั€ะฐะฝะธั†ัƒ ะผะพะดะฐ ะดะปั ะทะฐะณั€ัƒะทะบะธ. (ะธะปะธ ััั‹ะปะฐั‚ัŒัั ะฝะฐ ััั‹ะปะบัƒ ะฐะดั€ะตัะฐ ัะบะฐั‡ะธะฒะฐะฝะธั ั modrinth)

ะขั€ะตะฑะพะฒะฐะฝะธั

  • Fabric: Minecraft 1.20.1, Fabric Loader, Fabric API, Architectury API, Iris + Sodium (ะพะฟั†ะธะพะฝะฐะปัŒะฝะพ)
  • Forge: Minecraft 1.20.1, Forge, Architectury API, Oculus + Embeddium (ะพะฟั†ะธะพะฝะฐะปัŒะฝะพ)