Biotech
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A mod that let you biologically engineer Minecraft.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that process raw materials or automation processes.
Enhances farming mechanics and introduces new crops and livestock.
Includes genetic manipulation and biological systems.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Welcome to Biotech! This mod allows you to biologically engineer Minecraft to your will.

Requires the following mods to run:
- NsTutLib
- Patchouli
Features:
- You start by capturing animals in the wild. Place a net trap down and let animals step on it. The animal will then turn into an item.
- With the animal item, you can start breeding them in a Breeding Chamber. This multiblock allows you to breed animals non-stop as long as you provide enough food, water, and energy. This process will produce baby animals.
- To raise the baby animals, you need the Terrestrial Habitat multiblock. With some food, water, and energy, the animal will grow to adulthood in seconds!
- Finally, you can put the adult animals into the slaughterhouse to process them, yielding much more drops than when you kill them normally.
- You can also place the animal item down to release the animal back into the world.
- The mod also includes a guide book, thanks to the Patchouli mod, which will show you how to build the multiblocks and more!
Planned features in the next major version (3.0):
- A multiblock to grow trees.
- A habitat multiblock for aquatic animals.
- A multiblock to extract genes from hostile mobs (and possibly another multiblock to replicate hostile mobs).
- A sieve multiblock to obtain seeds from dirt/sand, etc. (might need a more useful purpose though).
- KubeJS support. (Done)
For modpack developers:
You can add custom recipes for Biotech machines with KubeJS by following this guide.
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