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BlockBoy Arcade
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Arcade version of the serverside gameboy emulator!
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Runs entirely on the server. Also works in singleplayer.
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BlockBoy Arcade
Arcade machines with full gameboy resolution and color support!
Fully server-side, using polymer! Checkout polymers authost feature to host the resource-pack (in polymer/resourcepack.zip) automagically!
There are no recipes, use /polymer creative to see the items or use /give @s blockboy:arcade
The mods' builtin datapack comes with 6 open source gameboy games:
Config
{
"dateFormat": "dd.MM yyyy, HH:mm",
"sound": false
}
dateFormat: Date format for rom save data tooltipsound: Flag to enable sounds for the playing player using simple voice chat
Adding roms / items
You can either add cartridge items using filament or just use the blockboy:rom component to give yourself an item that can play a given rom file:
/give @s paper[blockboy:rom="namespace:game.gb"]
Put the roms in data/<namespace>/blockboy/<rom>.gb and data/<namespace>/blockboy/<rom>.gbc
Make sure the rom file names are lowercase and only contain letters from a to z, 0-9 and/or underscores.
To add your own arcade model item + block use the filament mod and the blockboy:arcade behaviour for decorations.
Arcade example for filament (data/<namespace>/filament/decoration/<name>.json):
{
"id": "blockboy:arcade",
"group": "blockboy:items",
"blockTags": ["shulker_boxes"],
"itemResource": {
"models": {
"default": "blockboy:item/arcade-item",
"floor": "blockboy:item/arcade"
}
},
"properties": {
"rotate": true,
"rotateSmooth": true,
"stackSize": 1,
"destroyTime": 2,
"requiresTool": false
},
"behaviour": {
"blockboy:arcade": {
"seatTranslation": [0, 0.4, 0],
"screenTranslation": [0, 0.95, -0.775],
"screenPitch": -22.5,
"brightness": 10
}
},
"blocks": [
{
"origin": [0,0,-1],
"size": [1,1,2]
},
{
"origin": [0,1,-1],
"size": [1,1,1]
}
]
}
Cartridge / rom item example for filament (data/<namespace>/filament/item/<name>.json):
{
"id": "blockboy:flooder",
"translations": {
"en_us": "Flooder"
},
"group": "blockboy:items",
"vanillaItem": "minecraft:paper",
"itemResource":{
"models": {
"default": "blockboy:item/cartridge2"
}
},
"properties": {
"stackSize": 1
},
"components": {
"blockboy:rom": "namespace:flooder.gb"
}
}
Blockboy Arcade comes with 2 item textures/models for cartridges, feel free to modify them as you wish:
blockboy:item/cartridge1 and blockboy:item/cartridge2
Permissions for Luckperms and friends: blockboy_arcade.command, with vanilla permission level 1
Controls:
- WASD = DPAD
- Jump = A
- Left-Click = B
- F (swap held item) = Start
- Q (drop held item) = Select
This project uses code from the coffee-gb gameboy emulator and the Image2Map Mod You can find the original licenses in the "licenses" directory. My changes are also licensed under the MIT license.
This mod will no longer be updated on modrinth!
See https://www.curseforge.com/minecraft/mc-mods/blockboy-arcade for the latest version!
Arcade machines with full gameboy resolution and color support!
Fully server-side, using polymer! Checkout polymers authost feature to host the resource-pack (in polymer/resourcepack.zip) automagically!
There are no recipes, use /polymer creative to see the items or use /give @s blockboy:arcade
The mods' builtin datapack comes with 6 open source gameboy games:
Config
{
"dateFormat": "dd.MM yyyy, HH:mm",
"sound": false
}
dateFormat: Date format for rom save data tooltipsound: Flag to enable sounds for the playing player using simple voice chat
Adding roms / items
You can either add cartridge items using filament or just use the blockboy:rom component to give yourself an item that can play a given rom file:
/give @s paper[blockboy:rom="namespace:game.gb"]
Put the roms in data/<namespace>/blockboy/<rom>.gb and data/<namespace>/blockboy/<rom>.gbc
Make sure the rom file names are lowercase and only contain letters from a to z, 0-9 and/or underscores.
To add your own arcade model item + block use the filament mod and the blockboy:arcade behaviour for decorations.
Arcade example for filament (data//filament/decoration/.json):
{
"id": "blockboy:arcade",
"group": "blockboy:items",
"blockTags": ["shulker_boxes"],
"itemResource": {
"models": {
"default": "blockboy:item/arcade-item",
"floor": "blockboy:item/arcade"
}
},
"properties": {
"rotate": true,
"rotateSmooth": true,
"stackSize": 1,
"destroyTime": 2,
"requiresTool": false
},
"behaviour": {
"blockboy:arcade": {
"seatTranslation": [0, 0.4, 0],
"screenTranslation": [0, 0.95, -0.775],
"screenPitch": -22.5,
"brightness": 10
}
},
"blocks": [
{
"origin": [0,0,-1],
"size": [1,1,2]
},
{
"origin": [0,1,-1],
"size": [1,1,1]
}
]
}
Cartridge / rom item example for filament (data//filament/item/.json):
{
"id": "blockboy:flooder",
"translations": {
"en_us": "Flooder"
},
"group": "blockboy:items",
"vanillaItem": "minecraft:paper",
"itemResource":{
"models": {
"default": "blockboy:item/cartridge2"
}
},
"properties": {
"stackSize": 1
},
"components": {
"blockboy:rom": "namespace:flooder.gb"
}
}
Blockboy Arcade comes with 2 item textures/models for cartridges, feel free to modify them as you wish:
blockboy:item/cartridge1 and blockboy:item/cartridge2
Permissions for Luckperms and friends: blockboy_arcade.command, with vanilla permission level 1
Controls:
- WASD = DPAD
- Jump = A
- Left-Click = B
- F (swap held item) = Start
- Q (drop held item) = Select
This project uses code from the coffee-gb gameboy emulator and the Image2Map Mod You can find the original licenses in the "licenses" directory. My changes are also licensed under the MIT license.
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