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Entity Freezer & Limit breeding
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BlockDynamics monitors the number of entities in chunks to control their spawning and adds a block controlled by Redstone that freezes entities in a specified area.
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Must be installed on both the client and the server.
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Description
Mod Description
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If you have any questions, please let me know on the GitHub issue
Overview
Current function:
- Control the reproduction of creatures by monitoring their population within the block, avoiding overpopulation in specific areas and enhancing the game experience.
- Add a new block-entity freeze device, which can freeze creatures within a designated area (7x7) through redstone control.
Acquisition method
You can either compile it yourself or download it from the Release page. Alternatively, you can download the latest build from Github action.
Core Functions
Reproduction restrictions
- Monitoring range: An 8x8x8 area centered around the location of the biological parents (from coordinates X-8, Y-8, Z-8 to X+8, Y+8, Z+8)
- Spawning restriction: When the number of
Mobentities in the area exceeds the configured maxMobsInChunk value, spawning behavior will be canceled
Entity Freezer
- Monitoring range: The radius is set by the configuration file, with a default radius of 8
- Freezing condition: When being charged, the entity will be frozen. After canceling the charging, the entity will be unfrozen.
Configuration Instructions
Configuration file location
config/blockd-common.toml
License
This module is licensed under the MIT License - please refer to the LICENSE file for details.
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