Blocks You Need (BYN) - Industrial, Steampunk, Laboratory, Space & more!

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Blocks You Need (BYN) - Industrial, Steampunk, Laboratory, Space & more!

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Adding blocks to your palette that are integrated into the minecraft world!

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About

Project Details

Type
Mod
License
Creative Commons Attribution Share Alike 4.0 International
Latest Version
Blocks You Need - v1.11.4 - [1.21.1] - NEOFORGE
Authors
CurseForge
Modrinth

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About

Description

Blocks You Need

As seen in YogLabs 2!

Blocks You Need is a Block-pack inspired by the classic mod "Chisel" and those like it, and has the same desire to add fun & unique blocks for you to turn into builds of magical, whimsical or technological splendor. Where I choose to differ is that Blocks You Need adds blocks that are integrated with the minecraft world, there's very few variants copied across every block, each block material gets their own unique ways to shine. Each block is survival ready, every single block can be crafted, often from a new array of materials added to supplement them.

BYN's blocks can range from a multitude of themes, primarily Sci-fi, Industrial, Steampunk, Vanilla+ & Even some Magical blocks sprinkled in where it seems fit to.

This mod adds over 1000 blocks, all with unique recipes & unique ways to create them, as such we recommend using a mod to disable the recipe book, and instead using JEI, EMI, REI or any other recipe manager. The Vanilla Recipe book just is not good enough to manage the sheer volume of additions.

This mod makes small changes to worldgen, but can be installed on any world perfectly fine. This it because I do not add anything that alters fundamental aspects of world generation. This allows it to be plug & play with any world you use it on, without severely altering the world seed & causing those infamous harsh borders.

Fluid Conversions

As of v1.11, Blocks You Need now has renewable stones through fluid conversion recipes, /modCFG blocksyouneed help renewable??? can be used for a text description of each one!

ModCFG

As of v1.11, Blocks You Need can be configured using the /modCFG command. This allows configurations to be changed on the fly without reloading, and configured per-world. Many aspects of the mod can be tweaked to fit your playstyle or modpack.

Create

As of v1.11, Blocks You Need now has integrations with the Create mod, enabling new alternate recipes, or new ways to get materials through processing. More might be added with each update!

More?

More will be added with each update!

If you have ideas for blocks you'd like to see, or blocks needing to be tweaked, ask away!

If you find bugs!

The best place to put them is either my discord or the curseforge issue tracker

Remember, I am a solo dev, updates take time, and won't be flawless, when you suggest something, or report a bug, give me a few weeks to work on it (assuming im not away for medical reasons.)

Common Fixes

Q: My game isn't loading on 1.20.1 forge!

A: Update to the latest version of forge, and latest version of the mod, older versions are not supported

Q: My game is having a lot of TPS lag, please fix!

A: Use a mod to disable the recipe book, this isn't caused by my mod, but the poor implementation of the recipe book when handling hundreds of thousands of recipes.

Check out my other mods!

Blocks You Need

As seen in YogLabs 2!

Blocks You Need is a Block-pack inspired by the classic mod "Chisel" and those like it, and has the same desire to add fun & unique blocks for you to turn into builds of magical, whimsical or technological splendor. Where I choose to differ is that Blocks You Need adds blocks that are integrated with the minecraft world, there's very few variants copied across every block, each block material gets their own unique ways to shine. Each block is survival ready, every single block can be crafted, often from a new array of materials added to supplement them.

BYN's blocks can range from a multitude of themes, primarily Sci-fi, Industrial, Steampunk, Vanilla+ & Even some Magical blocks sprinkled in where it seems fit to.

This mod adds over 1000 blocks, all with unique recipes & unique ways to create them, as such we recommend using a mod to disable the recipe book, and instead using JEI, EMI, REI or any other recipe manager. The Vanilla Recipe book just is not good enough to manage the sheer volume of additions.

This mod makes small changes to worldgen, but can be installed on any world perfectly fine. This it because I do not add anything that alters fundamental aspects of world generation. This allows it to be plug & play with any world you use it on, without severely altering the world seed & causing those infamous harsh borders.

Fluid Conversions

As of v1.11, Blocks You Need now has renewable stones through fluid conversion recipes, /modCFG blocksyouneed help renewable??? can be used for a text description of each one!

ModCFG

As of v1.11, Blocks You Need can be configured using the /modCFG command. This allows configurations to be changed on the fly without reloading, and configured per-world. Many aspects of the mod can be tweaked to fit your playstyle or modpack.

Create

As of v1.11, Blocks You Need now has integrations with the Create mod, enabling new alternate recipes, or new ways to get materials through processing. More might be added with each update!

More?

More will be added with each update!

If you have ideas for blocks you'd like to see, or blocks needing to be tweaked, ask away!

If you find bugs!

The best place to put them is either my discord or the curseforge issue tracker

Remember, I am a solo dev, updates take time, and won't be flawless, when you suggest something, or report a bug, give me a few weeks to work on it (assuming im not away for medical reasons.)

Common Fixes

Q: My game isn't loading on 1.20.1 forge!

A: Update to the latest version of forge, and latest version of the mod, older versions are not supported

Q: My game is having a lot of TPS lag, please fix!

A: Use a mod to disable the recipe book, this isn't caused by my mod, but the poor implementation of the recipe book when handling hundreds of thousands of recipes.

Check out my other mods!

Screenshots

Gallery

  • Industra-Laborata Showcase
    Industra-Laborata Showcase
  • New fluid recipes! Renewable Stones!
    New fluid recipes! Renewable Stones! Text description available with the /modCFG blocksyouneed help renewable??? command! Blood, Tar & Liquid Illumina can be used to create renewable resources
  • v1.11 Showcase
    v1.11 Showcase This is a collection of all the visible changes made in 1.11, this does not include the dozens of recipe changes, /modCFG command, Labrat Fluid conversions, and just hundreds of improvements made across the mod!
  • v1.10 Additions - The Backend Ramble Update
    v1.10 Additions - The Backend Ramble Update Featuring Blinking Antiblocks, Thatch/Hay Overhangs, Propulsion & Repulsion Gelatinum, More Damaged Labrat Blocks, Mixed Sand, Wheat Sand & Spice Sand, Victorian Wallpaper retexture, Pale Oak variants, Timber Doors, Barbed Wire & So So Much More!
  • v1.9 - Concrete In Nature Update Showcase
    v1.9 - Concrete In Nature Update Showcase Featuring new additions in v1.9 - Shelf Mushrooms, Light Striated Concrete, New Wrought Windows, Shelf Mushrooms, Leaf Brush, Stone Path, Gravestones, Paper Walls & More
  • Pipes!
    Pipes! All of the available pipe-blocks - all survival ready - within a factory
  • v1.6 Additions & Changes (part 2)
    v1.6 Additions & Changes (part 2) Console blocks added in 1.6, complete with Drive & Screen variants, aswell as a blinking variant for some
  • Labrat Blocks
    Labrat Blocks Labrat Panels & Antipanels
  • Additions & Changes in version 1.5
    Additions & Changes in version 1.5 things seen with the new version, such as Kerosene Lanterns, Braces, Shingles, Corrugated Sheets, Barricades, Cobblestone Layers & more!
  • v1.6 Additions & Changes (part 1)
    v1.6 Additions & Changes (part 1) Various new blocks, decor & other nice to haves like Paths!
  • v1.4 Additions
    v1.4 Additions Brass Rework (again), Bloomery, Ornate Bricks, Steel, Copper Block Oxidation, Illumina, and more!
  • v1.3 changes
    v1.3 changes Slight rework to Brass, massive overhaul to over 40 textures - Addition of Rock & Metal Wools, Sunstone & Moonstone new Stone
  • v1.2
    v1.2 Strongest update to date!
  • New Additions in v1.1
    New Additions in v1.1 1.1 saw the merging of the next two indev modules, Materium & ad Infinitum into 1 mod. Featuring Regalith, Coils, Foils, Sodalite & More!
  • v1.0 Additions
    v1.0 Additions A Large amount of new additions to the mod including the antimetal block, brambles, treated wood, ventilation shafts & more!
  • v0.2.1 Additions
    v0.2.1 Additions A healthy supply of blocks to kit out your factory & dockyards
  • Antiblocks!
    Antiblocks! Antiblocks with the vanilla coloured blocks below
  • Some Factory Blocks
    Some Factory Blocks Deep Bricks, Soot Bricks, Wrought Windows, Shale
  • 1.7!
    1.7! All the new variations & blocks in 1.7 - Natural Update
  • Carved Logs
    Carved Logs All the carved logs in 1.7
  • v1.0 Additions!
    v1.0 Additions! An extensive update!
  • v1.3 additions
    v1.3 additions Some of the additions & changes afforded with version 1.3
  • Initial Showcase
    Initial Showcase Industrial Blocks & More!
  • v1.11 Showcase
    v1.11 Showcase This is a collection of all the visible changes made in 1.11, this does not include the dozens of recipe changes, /modCFG command, Labrat Fluid conversions, and just hundreds of improvements made across the mod!
  • New fluid recipes! Renewable Stones!
    New fluid recipes! Renewable Stones! Text description available with the /modCFG blocksyouneed help renewable??? command! Blood, Tar & Liquid Illumina can be used to create renewable resources
  • v1.10 Additions - The Backend Ramble Update
    v1.10 Additions - The Backend Ramble Update Featuring Blinking Antiblocks, Thatch/Hay Overhangs, Propulsion & Repulsion Gelatinum, More Damaged Labrat Blocks, Mixed Sand, Wheat Sand & Spice Sand, Victorian Wallpaper retexture, Pale Oak variants, Timber Doors, Barbed Wire & So So Much More!
  • v1.9 - Concrete In Nature Update Showcase
    v1.9 - Concrete In Nature Update Showcase Featuring new additions in v1.9 - Shelf Mushrooms, Light Striated Concrete, New Wrought Windows, Shelf Mushrooms, Leaf Brush, Stone Path, Gravestones, Paper Walls & More
  • Carved Logs
    Carved Logs All the new carved logs in version 1.7
  • v0.2.1
    v0.2.1 An ancient yet necessary update which fixed most of the mods issues while adding requested blocks
  • v1.1 Additions
    v1.1 Additions Old version additions!
  • v1.4 Changes & Additions
    v1.4 Changes & Additions Woo! Big Update!
  • Pipes!
    Pipes! All 8 variations of Pipes! With some other blocks from the mod shown for good measure!
  • v1.2 Additions
    v1.2 Additions Featured reworks of some old textures, and a few new resources!
  • labrat blocks!
    labrat blocks! For all your labcoat ratting needs!
  • v1.9 Additions
    v1.9 Additions Most of the new additions & changes as of update v1.9
  • 1.7 Additions
    1.7 Additions A couple dozen new blocks!
  • v1.6 (Part 1)
    v1.6 (Part 1) Path blocks, new materials, new glass, balloons, dock ties, wood plates, brambles, globes, chimneys, maps & starcharts & bluestone!
  • v1.6 Console Blocks
    v1.6 Console Blocks All variations of Console Drives & Console Screens, with blinking variants!
  • Mod Integrations
    Mod Integrations Various woods integrated with popular biome & dimension mods!

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